7,655 research outputs found

    Combining Planning and Deep Reinforcement Learning in Tactical Decision Making for Autonomous Driving

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    Tactical decision making for autonomous driving is challenging due to the diversity of environments, the uncertainty in the sensor information, and the complex interaction with other road users. This paper introduces a general framework for tactical decision making, which combines the concepts of planning and learning, in the form of Monte Carlo tree search and deep reinforcement learning. The method is based on the AlphaGo Zero algorithm, which is extended to a domain with a continuous state space where self-play cannot be used. The framework is applied to two different highway driving cases in a simulated environment and it is shown to perform better than a commonly used baseline method. The strength of combining planning and learning is also illustrated by a comparison to using the Monte Carlo tree search or the neural network policy separately

    Behavioral decision-making for urban autonomous driving in the presence of pedestrians using Deep Recurrent Q-Network

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    International audienceDecision making for autonomous driving in urban environments is challenging due to the complexity of the road structure and the uncertainty in the behavior of diverse road users. Traditional methods consist of manually designed rules as the driving policy, which require expert domain knowledge, are difficult to generalize and might give sub-optimal results as the environment gets complex. Whereas, using reinforcement learning, optimal driving policy could be learned and improved automatically through several interactions with the environment. However, current research in the field of reinforcement learning for autonomous driving is mainly focused on highway setup with little to no emphasis on urban environments. In this work, a deep reinforcement learning based decision-making approach for high-level driving behavior is proposed for urban environments in the presence of pedestrians. For this, the use of Deep Recurrent Q-Network (DRQN) is explored, a method combining state-of-the art Deep Q-Network (DQN) with a long term short term memory (LSTM) layer helping the agent gain a memory of the environment. A 3-D state representation is designed as the input combined with a well defined reward function to train the agent for learning an appropriate behavior policy in a real-world like urban simulator. The proposed method is evaluated for dense urban scenarios and compared with a rule-based approach and results show that the proposed DRQN based driving behavior decision maker outperforms the rule-based approach

    Automated Speed and Lane Change Decision Making using Deep Reinforcement Learning

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    This paper introduces a method, based on deep reinforcement learning, for automatically generating a general purpose decision making function. A Deep Q-Network agent was trained in a simulated environment to handle speed and lane change decisions for a truck-trailer combination. In a highway driving case, it is shown that the method produced an agent that matched or surpassed the performance of a commonly used reference model. To demonstrate the generality of the method, the exact same algorithm was also tested by training it for an overtaking case on a road with oncoming traffic. Furthermore, a novel way of applying a convolutional neural network to high level input that represents interchangeable objects is also introduced
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