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    Autonomous air-hockey playing cobot using optimal control and vision-based Bayesian tracking

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    This paper presents a novel autonomous air-hockey playing collaborative robot (cobot) that provides human-like gameplay against human opponents. Vision-based Bayesian tracking of the puck and striker are used in an Analytic Hierarchy Process (AHP)-based probabilistic tactical layer for high-speed perception. The tactical layer provides commands for an active control layer that controls the Cartesian position and yaw angle of a custom end effector. The active layer uses optimal control of the cobot’s posture inside the task nullspace. The kinematic redundancy is resolved using a weighted Moore-Penrose pseudo-inversion technique. Experiments with human players show high-speed human-like gameplay with potential applications in the growing field of entertainment robotics
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