82,458 research outputs found

    Invariant Synthesis for Incomplete Verification Engines

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    We propose a framework for synthesizing inductive invariants for incomplete verification engines, which soundly reduce logical problems in undecidable theories to decidable theories. Our framework is based on the counter-example guided inductive synthesis principle (CEGIS) and allows verification engines to communicate non-provability information to guide invariant synthesis. We show precisely how the verification engine can compute such non-provability information and how to build effective learning algorithms when invariants are expressed as Boolean combinations of a fixed set of predicates. Moreover, we evaluate our framework in two verification settings, one in which verification engines need to handle quantified formulas and one in which verification engines have to reason about heap properties expressed in an expressive but undecidable separation logic. Our experiments show that our invariant synthesis framework based on non-provability information can both effectively synthesize inductive invariants and adequately strengthen contracts across a large suite of programs

    Design reuse research : a computational perspective

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    This paper gives an overview of some computer based systems that focus on supporting engineering design reuse. Design reuse is considered here to reflect the utilisation of any knowledge gained from a design activity and not just past designs of artefacts. A design reuse process model, containing three main processes and six knowledge components, is used as a basis to identify the main areas of contribution from the systems. From this it can be concluded that while reuse libraries and design by reuse has received most attention, design for reuse, domain exploration and five of the other knowledge components lack research effort

    Ideas for a high-level proof strategy language

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    ABSTRACT Finding ways to prove theorems mechanically was one of the earliest challenges tackled by the AI community. Notable progress has been made but there is still always a limit to any set of heuristic search techniques. From a proof done by human users, we wish to find out whether AI techniques can also be used to learn from a human user. AI4FM (Artificial Intelligence for Formal Methods) is a four-year project that starts officially in April 2010 (see www.AI4FM.org). It focuses on helping users of "formal methods" many of which give rise to proof obligations that have to be (mechanically) verified (by a theorem prover). In industrial-sized developments, there are often a large number of proof obligations and, whilst many of them succumb to similar proof strategies, those that remain can hold up engineers trying to use formal methods. The goal of AI4FM is to learn enough from one manual proof, to discharge proof obligations automatically that yield to similar proof strategies. To achieve this, a high-level (proof) strategy language is required, and in this paper we outline some ideas of such language, and towards extracting them. * During this work Gudmund Grov has been employed jointly by University of Edinburgh and Newcastle University. and constrained use of Z [FW08] -is the so-called "posit and prove" approach: a designer posits development steps and then justifies that they satisfy earlier specifications by discharging (often automatically generated) proof obligations (POs). A large proportion of these POs can be discharged by automatic theorem provers but "some" proofs require user interaction. Quantifying "some" is hard since it depends on many factors such as the domain, technology and methodology used -it could be as little as 3% or as much as 40%. For example, the Paris Metro line 14, developed in the Bmethod, generated 27, 800 POs (of which around 2, 250 required user-interaction) [Abr07] -the need for interactive proofs is clearly still a bottleneck in industrial application of FM, notwithstanding high degree of automation. THE FORMAL METHODS PROBLE

    Robotic swarm control from spatio-temporal specifications

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    In this paper, we study the problem of controlling a two-dimensional robotic swarm with the purpose of achieving high level and complex spatio-temporal patterns. We use a rich spatio-temporal logic that is capable of describing a wide range of time varying and complex spatial configurations, and develop a method to encode such formal specifications as a set of mixed integer linear constraints, which are incorporated into a mixed integer linear programming problem. We plan trajectories for each individual robot such that the whole swarm satisfies the spatio-temporal requirements, while optimizing total robot movement and/or a metric that shows how strongly the swarm trajectory resembles given spatio-temporal behaviors. An illustrative case study is included.This work was partially supported by the National Science Foundation under grants NRI-1426907 and CMMI-1400167. (NRI-1426907 - National Science Foundation; CMMI-1400167 - National Science Foundation
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