2 research outputs found

    Automatic Support Removal for Additive Manufacturing Post Processing

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    An additive manufacturing (AM) process often produces a {\it near-net} shape that closely conforms to the intended design to be manufactured. It sometimes contains additional support structure (also called scaffolding), which has to be removed in post-processing. We describe an approach to automatically generate process plans for support removal using a multi-axis machining instrument. The goal is to fracture the contact regions between each support component and the part, and to do it in the most cost-effective order while avoiding collisions with evolving near-net shape, including the remaining support components. A recursive algorithm identifies a maximal collection of support components whose connection regions to the part are accessible as well as the orientations at which they can be removed at a given round. For every such region, the accessible orientations appear as a 'fiber' in the collision-free space of the evolving near-net shape and the tool assembly. To order the removal of accessible supports, the algorithm constructs a search graph whose edges are weighted by the Riemannian distance between the fibers. The least expensive process plan is obtained by solving a traveling salesman problem (TSP) over the search graph. The sequence of configurations obtained by solving TSP is used as the input to a motion planner that finds collision free paths to visit all accessible features. The resulting part without the support structure can then be finished using traditional machining to produce the intended design. The effectiveness of the method is demonstrated through benchmark examples in 3D.Comment: Special Issue on symposium on Solid and Physical Modeling (SPM'2019

    Haptic Assembly and Prototyping: An Expository Review

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    An important application of haptic technology to digital product development is in virtual prototyping (VP), part of which deals with interactive planning, simulation, and verification of assembly-related activities, collectively called virtual assembly (VA). In spite of numerous research and development efforts over the last two decades, the industrial adoption of haptic-assisted VP/VA has been slower than expected. Putting hardware limitations aside, the main roadblocks faced in software development can be traced to the lack of effective and efficient computational models of haptic feedback. Such models must 1) accommodate the inherent geometric complexities faced when assembling objects of arbitrary shape; and 2) conform to the computation time limitation imposed by the notorious frame rate requirements---namely, 1 kHz for haptic feedback compared to the more manageable 30-60 Hz for graphic rendering. The simultaneous fulfillment of these competing objectives is far from trivial. This survey presents some of the conceptual and computational challenges and opportunities as well as promising future directions in haptic-assisted VP/VA, with a focus on haptic assembly from a geometric modeling and spatial reasoning perspective. The main focus is on revisiting definitions and classifications of different methods used to handle the constrained multibody simulation in real-time, ranging from physics-based and geometry-based to hybrid and unified approaches using a variety of auxiliary computational devices to specify, impose, and solve assembly constraints. Particular attention is given to the newly developed 'analytic methods' inherited from motion planning and protein docking that have shown great promise as an alternative paradigm to the more popular combinatorial methods.Comment: Technical Report, University of Connecticut, 201
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