32,690 research outputs found

    Deep Thermal Imaging: Proximate Material Type Recognition in the Wild through Deep Learning of Spatial Surface Temperature Patterns

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    We introduce Deep Thermal Imaging, a new approach for close-range automatic recognition of materials to enhance the understanding of people and ubiquitous technologies of their proximal environment. Our approach uses a low-cost mobile thermal camera integrated into a smartphone to capture thermal textures. A deep neural network classifies these textures into material types. This approach works effectively without the need for ambient light sources or direct contact with materials. Furthermore, the use of a deep learning network removes the need to handcraft the set of features for different materials. We evaluated the performance of the system by training it to recognise 32 material types in both indoor and outdoor environments. Our approach produced recognition accuracies above 98% in 14,860 images of 15 indoor materials and above 89% in 26,584 images of 17 outdoor materials. We conclude by discussing its potentials for real-time use in HCI applications and future directions.Comment: Proceedings of the 2018 CHI Conference on Human Factors in Computing System

    A Leaf Recognition Algorithm for Plant Classification Using Probabilistic Neural Network

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    In this paper, we employ Probabilistic Neural Network (PNN) with image and data processing techniques to implement a general purpose automated leaf recognition algorithm. 12 leaf features are extracted and orthogonalized into 5 principal variables which consist the input vector of the PNN. The PNN is trained by 1800 leaves to classify 32 kinds of plants with an accuracy greater than 90%. Compared with other approaches, our algorithm is an accurate artificial intelligence approach which is fast in execution and easy in implementation.Comment: 6 pages, 3 figures, 2 table

    The iNaturalist Species Classification and Detection Dataset

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    Existing image classification datasets used in computer vision tend to have a uniform distribution of images across object categories. In contrast, the natural world is heavily imbalanced, as some species are more abundant and easier to photograph than others. To encourage further progress in challenging real world conditions we present the iNaturalist species classification and detection dataset, consisting of 859,000 images from over 5,000 different species of plants and animals. It features visually similar species, captured in a wide variety of situations, from all over the world. Images were collected with different camera types, have varying image quality, feature a large class imbalance, and have been verified by multiple citizen scientists. We discuss the collection of the dataset and present extensive baseline experiments using state-of-the-art computer vision classification and detection models. Results show that current non-ensemble based methods achieve only 67% top one classification accuracy, illustrating the difficulty of the dataset. Specifically, we observe poor results for classes with small numbers of training examples suggesting more attention is needed in low-shot learning.Comment: CVPR 201

    A survey of comics research in computer science

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    Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in future years. Early work focuses on low level document image analysis: indeed comic books are complex, they contains text, drawings, balloon, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human-computer interaction, etc. with different sets of values. We propose in this paper to review the previous research about comics in computer science, to state what have been done and to give some insights about the main outlooks

    Multimodal Grounding for Sequence-to-Sequence Speech Recognition

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    Humans are capable of processing speech by making use of multiple sensory modalities. For example, the environment where a conversation takes place generally provides semantic and/or acoustic context that helps us to resolve ambiguities or to recall named entities. Motivated by this, there have been many works studying the integration of visual information into the speech recognition pipeline. Specifically, in our previous work, we propose a multistep visual adaptive training approach which improves the accuracy of an audio-based Automatic Speech Recognition (ASR) system. This approach, however, is not end-to-end as it requires fine-tuning the whole model with an adaptation layer. In this paper, we propose novel end-to-end multimodal ASR systems and compare them to the adaptive approach by using a range of visual representations obtained from state-of-the-art convolutional neural networks. We show that adaptive training is effective for S2S models leading to an absolute improvement of 1.4% in word error rate. As for the end-to-end systems, although they perform better than baseline, the improvements are slightly less than adaptive training, 0.8 absolute WER reduction in single-best models. Using ensemble decoding, end-to-end models reach a WER of 15% which is the lowest score among all systems.Comment: ICASSP 201
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