32 research outputs found
cGAN-based Manga Colorization Using a Single Training Image
The Japanese comic format known as Manga is popular all over the world. It is
traditionally produced in black and white, and colorization is time consuming
and costly. Automatic colorization methods generally rely on greyscale values,
which are not present in manga. Furthermore, due to copyright protection,
colorized manga available for training is scarce. We propose a manga
colorization method based on conditional Generative Adversarial Networks
(cGAN). Unlike previous cGAN approaches that use many hundreds or thousands of
training images, our method requires only a single colorized reference image
for training, avoiding the need of a large dataset. Colorizing manga using
cGANs can produce blurry results with artifacts, and the resolution is limited.
We therefore also propose a method of segmentation and color-correction to
mitigate these issues. The final results are sharp, clear, and in high
resolution, and stay true to the character's original color scheme.Comment: 8 pages, 13 figure
A survey of comics research in computer science
Graphical novels such as comics and mangas are well known all over the world.
The digital transition started to change the way people are reading comics,
more and more on smartphones and tablets and less and less on paper. In the
recent years, a wide variety of research about comics has been proposed and
might change the way comics are created, distributed and read in future years.
Early work focuses on low level document image analysis: indeed comic books are
complex, they contains text, drawings, balloon, panels, onomatopoeia, etc.
Different fields of computer science covered research about user interaction
and content generation such as multimedia, artificial intelligence,
human-computer interaction, etc. with different sets of values. We propose in
this paper to review the previous research about comics in computer science, to
state what have been done and to give some insights about the main outlooks
A review of image and video colorization: From analogies to deep learning
Image colorization is a classic and important topic in computer graphics, where the aim is to add color to a monochromatic input image to produce a colorful result. In this survey, we present the history of colorization research in chronological order and summarize popular algorithms in this field. Early works on colorization mostly focused on developing techniques to improve the colorization quality. In the last few years, researchers have considered more possibilities such as combining colorization with NLP (natural language processing) and focused more on industrial applications. To better control the color, various types of color control are designed, such as providing reference images or color-scribbles. We have created a taxonomy of the colorization methods according to the input type, divided into grayscale, sketch-based and hybrid. The pros and cons are discussed for each algorithm, and they are compared according to their main characteristics. Finally, we discuss how deep learning, and in particular Generative Adversarial Networks (GANs), has changed this field