16,637 research outputs found

    Crowdsourcing in Computer Vision

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    Computer vision systems require large amounts of manually annotated data to properly learn challenging visual concepts. Crowdsourcing platforms offer an inexpensive method to capture human knowledge and understanding, for a vast number of visual perception tasks. In this survey, we describe the types of annotations computer vision researchers have collected using crowdsourcing, and how they have ensured that this data is of high quality while annotation effort is minimized. We begin by discussing data collection on both classic (e.g., object recognition) and recent (e.g., visual story-telling) vision tasks. We then summarize key design decisions for creating effective data collection interfaces and workflows, and present strategies for intelligently selecting the most important data instances to annotate. Finally, we conclude with some thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in Computer Graphics and Vision, 201

    Weakly supervised segment annotation via expectation kernel density estimation

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    Since the labelling for the positive images/videos is ambiguous in weakly supervised segment annotation, negative mining based methods that only use the intra-class information emerge. In these methods, negative instances are utilized to penalize unknown instances to rank their likelihood of being an object, which can be considered as a voting in terms of similarity. However, these methods 1) ignore the information contained in positive bags, 2) only rank the likelihood but cannot generate an explicit decision function. In this paper, we propose a voting scheme involving not only the definite negative instances but also the ambiguous positive instances to make use of the extra useful information in the weakly labelled positive bags. In the scheme, each instance votes for its label with a magnitude arising from the similarity, and the ambiguous positive instances are assigned soft labels that are iteratively updated during the voting. It overcomes the limitations of voting using only the negative bags. We also propose an expectation kernel density estimation (eKDE) algorithm to gain further insight into the voting mechanism. Experimental results demonstrate the superiority of our scheme beyond the baselines.Comment: 9 pages, 2 figure

    Quantifying Facial Age by Posterior of Age Comparisons

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    We introduce a novel approach for annotating large quantity of in-the-wild facial images with high-quality posterior age distribution as labels. Each posterior provides a probability distribution of estimated ages for a face. Our approach is motivated by observations that it is easier to distinguish who is the older of two people than to determine the person's actual age. Given a reference database with samples of known ages and a dataset to label, we can transfer reliable annotations from the former to the latter via human-in-the-loop comparisons. We show an effective way to transform such comparisons to posterior via fully-connected and SoftMax layers, so as to permit end-to-end training in a deep network. Thanks to the efficient and effective annotation approach, we collect a new large-scale facial age dataset, dubbed `MegaAge', which consists of 41,941 images. Data can be downloaded from our project page mmlab.ie.cuhk.edu.hk/projects/MegaAge and github.com/zyx2012/Age_estimation_BMVC2017. With the dataset, we train a network that jointly performs ordinal hyperplane classification and posterior distribution learning. Our approach achieves state-of-the-art results on popular benchmarks such as MORPH2, Adience, and the newly proposed MegaAge.Comment: To appear on BMVC 2017 (oral) revised versio
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