39,440 research outputs found
Automatic Dance Generation System Considering Sign Language Information
In recent years, thanks to the development of 3DCG animation editing tools (e.g. MikuMikuDance), a lot of 3D character dance animation movies are created by amateur users. However it is very difficult to create choreography from scratch without any technical knowledge. Shiratori et al. [2006] produced the dance automatic generation system considering rhythm and intensity of dance motions. However each segment is selected randomly from database, so the generated dance motion has no linguistic or emotional meanings. Takano et al. [2010] produced a human motion generation system considering motion labels. However they use simple motion labels like “running” or “jump”, so they cannot generate motions that express emotions. In reality, professional dancers make choreography based on music features or lyrics in music, and express emotion or how they feel in music. In our work, we aim at generating more emotional dance motion easily. Therefore, we use linguistic information in lyrics, and generate dance motion.
In this paper, we propose the system to generate the sign dance motion from continuous sign language motion based on lyrics of music. This system could help the deaf to listen to music as visualized music application
Automatic Sign Dance Synthesis from Gesture-based Sign Language
Automatic dance synthesis has become more and more popular due to the increasing demand in computer games and animations. Existing research generates dance motions without much consideration for the context of the music. In reality, professional dancers make choreography according to the lyrics and music features. In this research, we focus on a particular genre of dance known as sign dance, which combines gesture-based sign language with full body dance motion. We propose a system to automatically generate sign dance from a piece of music and its corresponding sign gesture. The core of the system is a Sign Dance Model trained by multiple regression analysis to represent the correlations between sign dance and sign gesture/music, as well as a set of objective functions to evaluate the quality of the sign dance. Our system can be applied to music visualization, allowing people with hearing difficulties to understand and enjoy music
Punny Captions: Witty Wordplay in Image Descriptions
Wit is a form of rich interaction that is often grounded in a specific
situation (e.g., a comment in response to an event). In this work, we attempt
to build computational models that can produce witty descriptions for a given
image. Inspired by a cognitive account of humor appreciation, we employ
linguistic wordplay, specifically puns, in image descriptions. We develop two
approaches which involve retrieving witty descriptions for a given image from a
large corpus of sentences, or generating them via an encoder-decoder neural
network architecture. We compare our approach against meaningful baseline
approaches via human studies and show substantial improvements. We find that
when a human is subject to similar constraints as the model regarding word
usage and style, people vote the image descriptions generated by our model to
be slightly wittier than human-written witty descriptions. Unsurprisingly,
humans are almost always wittier than the model when they are free to choose
the vocabulary, style, etc.Comment: NAACL 2018 (11 pages
Jointly Modeling Embedding and Translation to Bridge Video and Language
Automatically describing video content with natural language is a fundamental
challenge of multimedia. Recurrent Neural Networks (RNN), which models sequence
dynamics, has attracted increasing attention on visual interpretation. However,
most existing approaches generate a word locally with given previous words and
the visual content, while the relationship between sentence semantics and
visual content is not holistically exploited. As a result, the generated
sentences may be contextually correct but the semantics (e.g., subjects, verbs
or objects) are not true.
This paper presents a novel unified framework, named Long Short-Term Memory
with visual-semantic Embedding (LSTM-E), which can simultaneously explore the
learning of LSTM and visual-semantic embedding. The former aims to locally
maximize the probability of generating the next word given previous words and
visual content, while the latter is to create a visual-semantic embedding space
for enforcing the relationship between the semantics of the entire sentence and
visual content. Our proposed LSTM-E consists of three components: a 2-D and/or
3-D deep convolutional neural networks for learning powerful video
representation, a deep RNN for generating sentences, and a joint embedding
model for exploring the relationships between visual content and sentence
semantics. The experiments on YouTube2Text dataset show that our proposed
LSTM-E achieves to-date the best reported performance in generating natural
sentences: 45.3% and 31.0% in terms of BLEU@4 and METEOR, respectively. We also
demonstrate that LSTM-E is superior in predicting Subject-Verb-Object (SVO)
triplets to several state-of-the-art techniques
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