4,239 research outputs found

    TRACO: Source-to-Source Parallelizing Compiler

    Get PDF
    The paper presents a source-to-source compiler, TRACO, for automatic extraction of both coarse- and fine-grained parallelism available in C/C++ loops. Parallelization techniques implemented in TRACO are based on the transitive closure of a relation describing all the dependences in a loop. Coarse- and fine-grained parallelism is represented with synchronization-free slices (space partitions) and a legal loop statement instance schedule (time partitions), respectively. TRACO enables also applying scalar and array variable privatization as well as parallel reduction. On its output, TRACO produces compilable parallel OpenMP C/C++ and/or OpenACC C/C++ code. The effectiveness of TRACO, efficiency of parallel code produced by TRACO, and the time of parallel code production are evaluated by means of the NAS Parallel Benchmark and Polyhedral Benchmark suites. These features of TRACO are compared with closely related compilers such as ICC, Pluto, Par4All, and Cetus. Feature work is outlined

    Parallel Tiled Code Generation with Loop Permutation within Tiles

    Get PDF
    An approach of generation of tiled code with an arbitrary order of loops within tiles is presented. It is based on the transitive closure of the program dependence graph and derived via a combination of the Polyhedral and Iteration Space Slicing frameworks. The approach is explained by means of a working example. Details of an implementation of the approach in the TRACO compiler are outlined. Increasing tiled program performance due to loop permutation within tiles is illustrated on real-life programs from the NAS Parallel Benchmark suite. An analysis of speed-up and scalability of parallel tiled code with loop permutation is presented

    Iterative Schedule Optimization for Parallelization in the Polyhedron Model

    Get PDF
    In high-performance computing, one primary objective is to exploit the performance that the given target hardware can deliver to the fullest. Compilers that have the ability to automatically optimize programs for a specific target hardware can be highly useful in this context. Iterative (or search-based) compilation requires little or no prior knowledge and can adapt more easily to concrete programs and target hardware than static cost models and heuristics. Thereby, iterative compilation helps in situations in which static heuristics do not reflect the combination of input program and target hardware well. Moreover, iterative compilation may enable the derivation of more accurate cost models and heuristics for optimizing compilers. In this context, the polyhedron model is of help as it provides not only a mathematical representation of programs but, more importantly, a uniform representation of complex sequences of program transformations by schedule functions. The latter facilitates the systematic exploration of the set of legal transformations of a given program. Early approaches to purely iterative schedule optimization in the polyhedron model do not limit their search to schedules that preserve program semantics and, thereby, suffer from the need to explore numbers of illegal schedules. More recent research ensures the legality of program transformations but presumes a sequential rather than a parallel execution of the transformed program. Other approaches do not perform a purely iterative optimization. We propose an approach to iterative schedule optimization for parallelization and tiling in the polyhedron model. Our approach targets loop programs that profit from data locality optimization and coarse-grained loop parallelization. The schedule search space can be explored either randomly or by means of a genetic algorithm. To determine a schedule's profitability, we rely primarily on measuring the transformed code's execution time. While benchmarking is accurate, it increases the time and resource consumption of program optimization tremendously and can even make it impractical. We address this limitation by proposing to learn surrogate models from schedules generated and evaluated in previous runs of the iterative optimization and to replace benchmarking by performance prediction to the extent possible. Our evaluation on the PolyBench 4.1 benchmark set reveals that, in a given setting, iterative schedule optimization yields significantly higher speedups in the execution of the program to be optimized. Surrogate performance models learned from training data that was generated during previous iterative optimizations can reduce the benchmarking effort without strongly impairing the optimization result. A prerequisite for this approach is a sufficient similarity between the training programs and the program to be optimized

    PENCIL: Towards a Platform-Neutral Compute Intermediate Language for DSLs

    Full text link
    We motivate the design and implementation of a platform-neutral compute intermediate language (PENCIL) for productive and performance-portable accelerator programming

    Analysis of and workarounds for element reversal for a finite element-based algorithm for warping triangular and tetrahedral meshes

    Full text link
    We consider an algorithm called FEMWARP for warping triangular and tetrahedral finite element meshes that computes the warping using the finite element method itself. The algorithm takes as input a two- or three-dimensional domain defined by a boundary mesh (segments in one dimension or triangles in two dimensions) that has a volume mesh (triangles in two dimensions or tetrahedra in three dimensions) in its interior. It also takes as input a prescribed movement of the boundary mesh. It computes as output updated positions of the vertices of the volume mesh. The first step of the algorithm is to determine from the initial mesh a set of local weights for each interior vertex that describes each interior vertex in terms of the positions of its neighbors. These weights are computed using a finite element stiffness matrix. After a boundary transformation is applied, a linear system of equations based upon the weights is solved to determine the final positions of the interior vertices. The FEMWARP algorithm has been considered in the previous literature (e.g., in a 2001 paper by Baker). FEMWARP has been succesful in computing deformed meshes for certain applications. However, sometimes FEMWARP reverses elements; this is our main concern in this paper. We analyze the causes for this undesirable behavior and propose several techniques to make the method more robust against reversals. The most successful of the proposed methods includes combining FEMWARP with an optimization-based untangler.Comment: Revision of earlier version of paper. Submitted for publication in BIT Numerical Mathematics on 27 April 2010. Accepted for publication on 7 September 2010. Published online on 9 October 2010. The final publication is available at http://www.springerlink.co
    • …
    corecore