1,893 research outputs found

    Multimodal framework based on audio‐visual features for summarisation of cricket videos

    Full text link
    Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/166171/1/ipr2bf02094.pd

    Deep-Learning-Based Computer Vision Approach For The Segmentation Of Ball Deliveries And Tracking In Cricket

    Full text link
    There has been a significant increase in the adoption of technology in cricket recently. This trend has created the problem of duplicate work being done in similar computer vision-based research works. Our research tries to solve one of these problems by segmenting ball deliveries in a cricket broadcast using deep learning models, MobileNet and YOLO, thus enabling researchers to use our work as a dataset for their research. The output from our research can be used by cricket coaches and players to analyze ball deliveries which are played during the match. This paper presents an approach to segment and extract video shots in which only the ball is being delivered. The video shots are a series of continuous frames that make up the whole scene of the video. Object detection models are applied to reach a high level of accuracy in terms of correctly extracting video shots. The proof of concept for building large datasets of video shots for ball deliveries is proposed which paves the way for further processing on those shots for the extraction of semantics. Ball tracking in these video shots is also done using a separate RetinaNet model as a sample of the usefulness of the proposed dataset. The position on the cricket pitch where the ball lands is also extracted by tracking the ball along the y-axis. The video shot is then classified as a full-pitched, good-length or short-pitched delivery

    Hierarchical Multimodal Attention for Deep Video Summarization

    Get PDF
    International audienceThe way people consume sports on TV has drastically evolved in the last years, particularly under the combined effects of the legalization of sport betting and the huge increase of sport analytics. Several companies are nowadays sending observers in the stadiums to collect live data of all the events happening on the field during the match. Those data contain meaningful information providing a very detailed description of all the actions occurring during the match to feed the coaches and staff, the fans, the viewers, and the gamblers. Exploiting all these data, sport broadcasters want to generate extra content such as match highlights, match summaries, players and teams analytics, etc., to appeal subscribers. This paper explores the problem of summarizing professional soccer matches as automatically as possible using both the aforementioned event-stream data collected from the field and the content broadcasted on TV. We have designed an architecture, introducing first (1) a Multiple Instance Learning method that takes into account the sequential dependency among events and then (2) a hierarchical multimodal attention layer that grasps the importance of each event in an action. We evaluate our approach on matches from two professional European soccer leagues, showing its capability to identify the best actions for automatic summarization by comparing with real summaries made by human operators

    Event detection in soccer video based on audio/visual keywords

    Get PDF
    Master'sMASTER OF SCIENC

    Content-based video indexing for sports applications using integrated multi-modal approach

    Full text link
    This thesis presents a research work based on an integrated multi-modal approach for sports video indexing and retrieval. By combining specific features extractable from multiple (audio-visual) modalities, generic structure and specific events can be detected and classified. During browsing and retrieval, users will benefit from the integration of high-level semantic and some descriptive mid-level features such as whistle and close-up view of player(s). The main objective is to contribute to the three major components of sports video indexing systems. The first component is a set of powerful techniques to extract audio-visual features and semantic contents automatically. The main purposes are to reduce manual annotations and to summarize the lengthy contents into a compact, meaningful and more enjoyable presentation. The second component is an expressive and flexible indexing technique that supports gradual index construction. Indexing scheme is essential to determine the methods by which users can access a video database. The third and last component is a query language that can generate dynamic video summaries for smart browsing and support user-oriented retrievals

    Proceedings of Mathsport international 2017 conference

    Get PDF
    Proceedings of MathSport International 2017 Conference, held in the Botanical Garden of the University of Padua, June 26-28, 2017. MathSport International organizes biennial conferences dedicated to all topics where mathematics and sport meet. Topics include: performance measures, optimization of sports performance, statistics and probability models, mathematical and physical models in sports, competitive strategies, statistics and probability match outcome models, optimal tournament design and scheduling, decision support systems, analysis of rules and adjudication, econometrics in sport, analysis of sporting technologies, financial valuation in sport, e-sports (gaming), betting and sports

    The role of terminology and local grammar in video annotation

    Get PDF
    The linguistic annotation' of video sequences is an intellectually challenging task involving the investigation of how images and words are linked .together, a task that is ultimately financially rewarding in that the eventual automatic retrieval of video (sequences) can be much less time consuming, subjective and expensive than when retrieved manually. Much effort has been focused on automatic or semi-automatic annotation. Computational linguistic methods of video annotation rely on collections of collateral text in the form of keywords and proper nouns. Keywords are often used in a particular order indicating an identifiable pattern which is often limited and can subsequently be used to annotate the portion of a video where such a pattern occurred. Once' the relevant keywords and patterns have been stored, they can then be used to annotate the remainder of the video, excluding all collateral text which does not match the keywords or patterns. A new method of video annotation is presented in this thesis. The method facilitates a) annotation extraction of specialist terms within a corpus of collateral text; b) annotation identification of frequently used linguistic patterns to use in repeating key events within the data-set. The use of the method has led to the development of a system that can automatically assign key words and key patterns to a number of frames that are found in the commentary text approximately contemporaneous to the selected number of frames. The system does not perform video analysis; it only analyses the collateral text. The method is based on corpus linguistics and is mainly frequency based - frequency of occurrence of a key word or key pattern is taken as the basis of its representation. No assumptions are made about the grammatical structure of the language used in the collateral text, neither is a lexica of key words refined. Our system has been designed to annotate videos of football matches in English a!ld Arabic, and also cricket videos in English. The system has also been designed to retrieve annotated clips. The system not only provides a simple search method for annotated clips retrieval, it also provides complex, more advanced search methods.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Exploring the signalling potential of mega-sporting events : an analysis of the 2010 FIFA World Cup in South Africa

    Get PDF
    Mega-sporting events such as the 2008 Olympic Games in Beijing, the 2010 FIFA World Cup in South Africa and the 2014 FIFA World Cup in Brazil have been observed to serve as highly influential tools for the promotion of positive media impressions surrounding the host destination. Drawing from the field of existing knowledge surrounding the sociology of sport, the media and media content analysis, this study reports on a media content analysis conducted on the local news coverage of the 2010 FIFA World Cup in selected South African newspapers. Monitoring coverage over and eight-year pre- and post-event period, the analysis identified five principal themes: stadiums; safety and security; Bafana-Bafana; social-impact; and economic-impact. The findings indicated a cyclical-type shift in conversation, where focus was placed on impressions of host-nation capabilities and readiness in the lead up to the event, to profound euphoria, unity and pride during the hosting stages of the event, and finally onto critical impact and legacy evaluation in the post-event phase. The sentiment of the coverage was largely balanced across all periods, with the total number of positive references only slightly exceeding that of negative references. These findings serve as critical insight to the work of event organisers, media managers and policy developers alike, whom all hold a vested interest in managing the perceived impressions of mega-sporting events. Practical implications for these stakeholders include: i) establishing greater clarity with respect to the overall signalling benefits of mega-sporting; and ii) informing media management campaigns to reinforce the power of mega-sporting events as a positive reference point - especially in the post-event legacy period
    corecore