3 research outputs found

    Human computer interaction for international development: past present and future

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    Recent years have seen a burgeoning interest in research into the use of information and communication technologies (ICTs) in the context of developing regions, particularly into how such ICTs might be appropriately designed to meet the unique user and infrastructural requirements that we encounter in these cross-cultural environments. This emerging field, known to some as HCI4D, is the product of a diverse set of origins. As such, it can often be difficult to navigate prior work, and/or to piece together a broad picture of what the field looks like as a whole. In this paper, we aim to contextualize HCI4D—to give it some historical background, to review its existing literature spanning a number of research traditions, to discuss some of its key issues arising from the work done so far, and to suggest some major research objectives for the future

    Making local knowledge matter: Exploring the appropriateness of pictorial decision trees as interaction style for non-literate communities to capture their traditional ecological knowledge

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    Sustainable natural resource management is one of the fundamental development challenges humanity faces today. The scale of the issues involved and the inadequacy of existing paradigms mean that there is an urgent need for innovative and appropriate solutions to enable scientifically-informed sustainable resource management of key environments. Local and indigenous communities often possess unique Traditional Ecological Knowledge (TEK) about their natural resources, which despite being increasingly recognised as critical for sustaining and protecting the environment, it is difficult to capture in a digital format, in particular given the environment in which many communities live and their lack of technical knowledge. Yet, their knowledge is required in digital form to reach a wide audience and particularly those stakeholders who need to base their decisions on the knowledge provided. This thesis draws knowledge from Human-Computer Interaction (HCI), HCI for Development (HCI4D), Software Engineering, Information and Communications Technologies for Development (ICT4D), Participatory Geographic Information Systems (PGIS) and Citizen Science to develop and evaluate methods and Information and Communications Technology (ICT) tools to enable communities to capture and share their local environmental conditions, information that can in turn lead to improvements in environmental governance and social-environmental justice. One core challenge in this endeavour is to enable lay users, especially those with limited technical skills or no prior exposure to technology and no (or basic) literacy or no formal education, to use smartphones to capture their TEK and share data with relevant stakeholders. To achieve that, this thesis explores whether pictorial decision trees are appropriate as an interaction mode for non-literate participants to capture geographical data. In the context of three case studies, taking place in Republic of the Congo and focusing on enabling local communities to participate in socio-environmental monitoring schemes regarding their forest, this thesis explores the opportunities and challenges in collaboratively developing software to realise this vision. The research findings and the methodological framework provide an approach and guidelines for the development and evaluation of ICT solutions in similar, challenging vii environments. The most significant finding of the thesis is that while pictographs are easily understood by participants, when employed in pictorial decision trees they proved to be challenging for them due to the categorisation and hierarchical structure of decision trees. Alternatively, interaction modes that employ audio or physical interfaces can alleviate these issues and assist participants to collect geographical data. This thesis also demonstrates how a participatory and iterative design approach led to the conception and evaluation of interaction modes that increase participants’ accuracy from 75% towards 95% and improve participants’ satisfaction, which could in turn increase the sustainability of the project. Finally, a number of methodological approaches were evaluated and amended in order to design and evaluate ICT solutions with non-literate, forest communities
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