251 research outputs found

    Identity management, premediation and the city

    Get PDF

    Data and the city – accessibility and openness. a cybersalon paper on open data

    Get PDF
    This paper showcases examples of bottom–up open data and smart city applications and identifies lessons for future such efforts. Examples include Changify, a neighbourhood-based platform for residents, businesses, and companies; Open Sensors, which provides APIs to help businesses, startups, and individuals develop applications for the Internet of Things; and Cybersalon’s Hackney Treasures. a location-based mobile app that uses Wikipedia entries geolocated in Hackney borough to map notable local residents. Other experiments with sensors and open data by Cybersalon members include Ilze Black and Nanda Khaorapapong's The Breather, a "breathing" balloon that uses high-end, sophisticated sensors to make air quality visible; and James Moulding's AirPublic, which measures pollution levels. Based on Cybersalon's experience to date, getting data to the people is difficult, circuitous, and slow, requiring an intricate process of leadership, public relations, and perseverance. Although there are myriad tools and initiatives, there is no one solution for the actual transfer of that data

    Ubiquitous computing and natural interfaces for environmental information

    Get PDF
    Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do Grau de Mestre em Engenharia do Ambiente, perfil Gestão e Sistemas AmbientaisThe next computing revolution‘s objective is to embed every street, building, room and object with computational power. Ubiquitous computing (ubicomp) will allow every object to receive and transmit information, sense its surroundings and act accordingly, be located from anywhere in the world, connect every person. Everyone will have the possibility to access information, despite their age, computer knowledge, literacy or physical impairment. It will impact the world in a profound way, empowering mankind, improving the environment, but will also create new challenges that our society, economy, health and global environment will have to overcome. Negative impacts have to be identified and dealt with in advance. Despite these concerns, environmental studies have been mostly absent from discussions on the new paradigm. This thesis seeks to examine ubiquitous computing, its technological emergence, raise awareness towards future impacts and explore the design of new interfaces and rich interaction modes. Environmental information is approached as an area which may greatly benefit from ubicomp as a way to gather, treat and disseminate it, simultaneously complying with the Aarhus convention. In an educational context, new media are poised to revolutionize the way we perceive, learn and interact with environmental information. cUbiq is presented as a natural interface to access that information

    Seeing the City Digitally

    Get PDF
    This book explores what's happening to ways of seeing urban spaces in the contemporary moment, when so many of the technologies through which cities are visualised are digital. Cities have always been pictured, in many media and for many different purposes. This edited collection explores how that picturing is changing in an era of digital visual culture. Analogue visual technologies like film cameras were understood as creating some sort of a trace of the real city. Digital visual technologies, in contrast, harvest and process digital data to create images that are constantly refreshed, modified and circulated. Each of the chapters in this volume examines a different example of this processual visuality is reconfiguring the spatial and temporal organisation of urban life

    The Evolution of Spatial Computing and its Impact on UX Designers

    Get PDF
    With the impending global release of the Apple Vision Pro, spatial computing has become increasingly mainstreamed in today's world. User experience (UX) design will have to adapt to new technologies, but little practical research is available for guidance as UX moves towards the new era of spatial computing. Exploring the intersection between spatial computing and UX design requires extensive research which will be guided through the research question: 'How might the evolution of spatial computing impact UX design?' Spatial computing is on a trajectory towards a more seamless integration of both digital and physical worlds. To understand the future of spatial computing, a contextual analysis of the world was launched by gathering signals and identifying trends. The trends were cross referenced with spatial computing to understand how spatial computing could evolve in the next twenty years. The futures wheel identified eight themes that demonstrated potential future scenarios that UX designers must be mindful of. The study explored the impact of spatial computing on UX designers and developed recommendations to help them proactively prepare for the future. Spatial computing will need product designers to build ergonomic products to facilitate the easy transition between the digital and the real world. UX designers will need the skills to design for 3D and integrate spatial conceptualization when researching, prototyping, and designing. Designing to limit cognitive overload, distractions, and to visualize data safely will be the responsibility of UX designers. As Al is increasingly integrated into spatial computing, UX designers will have to understand how to utilize the personalization and data synthesis capabilities of generative Al, both responsibly and ethically. UX designers should be aware of the industries that are embracing this technology and explore opportunities in high demand sectors, such as the companies using digital twins. UX designers must learn the skill of designing collaborative spatial computing experiences to help remote work become more productive. UX designers must inform themselves of the harms and benefits of these technologies on the human brain, social life, privacy, and wellbeing, to design ethical experiences that enhance human life. Overall, UX designers have a large part to play when it comes to ensuring that this new era of spatial computing is beneficial to humanity

    Representation Challenges

    Get PDF

    Seeing the City Digitally

    Get PDF
    This book explores what's happening to ways of seeing urban spaces in the contemporary moment, when so many of the technologies through which cities are visualised are digital. Cities have always been pictured, in many media and for many different purposes. This edited collection explores how that picturing is changing in an era of digital visual culture. Analogue visual technologies like film cameras were understood as creating some sort of a trace of the real city. Digital visual technologies, in contrast, harvest and process digital data to create images that are constantly refreshed, modified and circulated. Each of the chapters in this volume examines a different example of this processual visuality is reconfiguring the spatial and temporal organisation of urban life
    • …
    corecore