389,091 research outputs found

    What does augmented reality mean as a medium of expression for computational artists?

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    As augmented reality (AR) quickly evolves with new technological practice, there is a growing need to question and reevaluate its potential as a medium for creative expression. The authors discuss AR within computational art, framed within AR as a medium, AR aesthetics and applications. The Forum for Augmented Reality Immersive Instruments (ARImI), a two-day event on AR, highlights both possibilities and fundamental concerns for continuing artworks in this field, including visual bias, sensory modalities, interactivity and performativity. The authors offer a new AR definition as real-time computationally mediated perception

    The Legal Approach to Crime and Correction

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    This report documents the research and experiments on evaluating the possibilities of using OpenCV for developing a markerless augmented reality applications using the structure from motion algorithm. It gives a background on what augmented reality is and how it can be used and also theory about camera calibration and the structure from motion algorithm is presented. Based on the theory the algorithm was implemented using OpenCV and evaluated regarding its performance and possibilities when creating markerless augmented reality applications

    Immercity: a curation content application in Virtual and Augmented reality

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    When working with emergent and appealing technologies as Virtual Reality, Mixed Reality and Augmented Reality, the issue of definitions appear very often. Indeed, our experience with various publics allows us to notice that technology definitions pose ambiguity and representation problems for informed as well as novice users. In this paper we present Immercity, a content curation system designed in the context of a collaboration between the University of Montpellier and CapGemi-ni, to deliver a technology watch. It is also used as a testbed for our experiences with Virtual, Mixed and Augmented reality to explore new interaction techniques and devices, artificial intelligence integration, visual affordances, performance , etc. But another, very interesting goal appeared: use Immercity to communicate about Virtual, Mixed and Augmented Reality by using them as a support

    Augmented Reality and its Integration into our Lives

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    Augmented reality is a technology that allows for virtual objects to be placed in the real world in real-time, enhancing our information about the world around us. Augmented reality glasses are worn in the same way as virtual reality glasses so that they enable the wearer to interact with these images as part of the overall experience

    Demo Abstract: Augmenting Reality with IP-based Sensor Networks

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    We demonstrate low-power IP-based sensor networks by showing a system that interacts with the sensor network using a RESTful web service interface. The sensor data is displayed with overlaid 3D graphics on top of a live camera feed, so-called augmented reality. The augmented reality application is built with off-the-shelf components with no sensor network-specific code. The IP-based sensor network runs the Contiki operating system

    COGNITO – The graphics and content delivery module

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    The poster presents the two main components for the graphics and content delivery module of COGNITO system. One Augmented reality player is presented as well as one editor of multimedia content to be used in the player (augmented information)
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