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    Attacking Power Indices by Manipulating Player Reliability

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    We investigate the manipulation of power indices in TU-cooperative games by stimulating (subject to a budget constraint) changes in the propensity of other players to participate to the game. We display several algorithms that show that the problem is often tractable for so-called network centrality games and influence attribution games, as well as an example when optimal manipulation is intractable, even though computing power indices is feasible.Comment: A revised version of this manuscript will appear in the Proceedings of AAMAS'201
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