2,017 research outputs found

    Energy efficient hybrid satellite terrestrial 5G networks with software defined features

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    In order to improve the manageability and adaptability of future 5G wireless networks, the software orchestration mechanism, named software defined networking (SDN) with Control and User plane (C/U-plane) decoupling, has become one of the most promising key techniques. Based on these features, the hybrid satellite terrestrial network is expected to support flexible and customized resource scheduling for both massive machinetype- communication (MTC) and high-quality multimedia requests while achieving broader global coverage, larger capacity and lower power consumption. In this paper, an end-to-end hybrid satellite terrestrial network is proposed and the performance metrics, e. g., coverage probability, spectral and energy efficiency (SE and EE), are analysed in both sparse networks and ultra-dense networks. The fundamental relationship between SE and EE is investigated, considering the overhead costs, fronthaul of the gateway (GW), density of small cells (SCs) and multiple quality-ofservice (QoS) requirements. Numerical results show that compared with current LTE networks, the hybrid system with C/U split can achieve approximately 40% and 80% EE improvement in sparse and ultra-dense networks respectively, and greatly enhance the coverage. Various resource management schemes, bandwidth allocation methods, and on-off approaches are compared, and the applications of the satellite in future 5G networks with software defined features are proposed

    Interference Alignment for Cognitive Radio Communications and Networks: A Survey

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    © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).Interference alignment (IA) is an innovative wireless transmission strategy that has shown to be a promising technique for achieving optimal capacity scaling of a multiuser interference channel at asymptotically high-signal-to-noise ratio (SNR). Transmitters exploit the availability of multiple signaling dimensions in order to align their mutual interference at the receivers. Most of the research has focused on developing algorithms for determining alignment solutions as well as proving interference alignment’s theoretical ability to achieve the maximum degrees of freedom in a wireless network. Cognitive radio, on the other hand, is a technique used to improve the utilization of the radio spectrum by opportunistically sensing and accessing unused licensed frequency spectrum, without causing harmful interference to the licensed users. With the increased deployment of wireless services, the possibility of detecting unused frequency spectrum becomes diminished. Thus, the concept of introducing interference alignment in cognitive radio has become a very attractive proposition. This paper provides a survey of the implementation of IA in cognitive radio under the main research paradigms, along with a summary and analysis of results under each system model.Peer reviewe

    Non-cooperative Feedback Rate Control Game for Channel State Information in Wireless Networks

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    It has been well recognized that channel state information (CSI) feedback is of great importance for dowlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.Comment: 26 pages, 10 figures; IEEE Journal on Selected Areas in Communications, special issue on Game Theory in Wireless Communications, 201
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