6,154 research outputs found
Semi-supervised Vector-Quantization in Visual SLAM using HGCN
In this paper, two semi-supervised appearance based loop closure detection
technique, HGCN-FABMAP and HGCN-BoW are introduced. Furthermore an extension to
the current state of the art localization SLAM algorithm, ORB-SLAM, is
presented. The proposed HGCN-FABMAP method is implemented in an off-line manner
incorporating Bayesian probabilistic schema for loop detection decision making.
Specifically, we let a Hyperbolic Graph Convolutional Neural Network (HGCN) to
operate over the SURF features graph space, and perform vector quantization
part of the SLAM procedure. This part previously was performed in an
unsupervised manner using algorithms like HKmeans, kmeans++,..etc. The main
Advantage of using HGCN, is that it scales linearly in number of graph edges.
Experimental results shows that HGCN-FABMAP algorithm needs far more cluster
centroids than HGCN-ORB, otherwise it fails to detect loop closures. Therefore
we consider HGCN-ORB to be more efficient in terms of memory consumption, also
we conclude the superiority of HGCN-BoW and HGCN-FABMAP with respect to other
algorithms
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
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