6,154 research outputs found

    Semi-supervised Vector-Quantization in Visual SLAM using HGCN

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    In this paper, two semi-supervised appearance based loop closure detection technique, HGCN-FABMAP and HGCN-BoW are introduced. Furthermore an extension to the current state of the art localization SLAM algorithm, ORB-SLAM, is presented. The proposed HGCN-FABMAP method is implemented in an off-line manner incorporating Bayesian probabilistic schema for loop detection decision making. Specifically, we let a Hyperbolic Graph Convolutional Neural Network (HGCN) to operate over the SURF features graph space, and perform vector quantization part of the SLAM procedure. This part previously was performed in an unsupervised manner using algorithms like HKmeans, kmeans++,..etc. The main Advantage of using HGCN, is that it scales linearly in number of graph edges. Experimental results shows that HGCN-FABMAP algorithm needs far more cluster centroids than HGCN-ORB, otherwise it fails to detect loop closures. Therefore we consider HGCN-ORB to be more efficient in terms of memory consumption, also we conclude the superiority of HGCN-BoW and HGCN-FABMAP with respect to other algorithms

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery
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