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Dragon: Decentralization at the cost of Representation after Arbitrary Grouping and Its Applications to Sub-cubic DKG and Interactive Consistency
Several distributed protocols, including distributed key generation (DKG) and interactive consistency (IC), depend on instances of Byzantine Broadcast or Byzantine Agreement among nodes, resulting in communication overhead.
In this paper, we provide a new methodology of realizing such broadcasts we call DRAGON: Decentralization at the cost of Representation after Arbitrary GrOupiNg. At the core of it, we arbitrarily group nodes into small ``shards\u27\u27 and paired with multiple new primitives we call consortium-sender (dealer) broadcast (and secret sharing). The new tools enable a shard of nodes to jointly broadcast (or securely contribute a secret) to the whole population only at the cost of one dealer ({\em as if} there is a representative).
With our new Dragon method, we construct the first two DKG protocols, both achieving optimal resilience, with sub-cubic total communication and computation. The first DKG generates a secret key within an Elliptic Curve group, incurring total communication and computation. The second DKG, while slightly increasing communication and computation by a factor of the statistical security parameter, generates a secret key as a field element, which makes it directly compatible with various off-the-shelf DLog-based threshold cryptographic systems. We also construct a first deterministic IC with sub-cubic communication. Along the way, we also formalize simulation-based security and proved it for publicly verifiable secret sharing (PVSS), making it possible for a modular analysis, which might be of independent interest