41,136 research outputs found
Management of multimedia resources: from a generic information model to its application to an MPEG2 video codec
New open service architectures provide a management framework for telecommunications services, telecommunications networks and computing resources. However, the introduction of multimedia applications in these architectures will require the management of the underlying multimedia resources (e.g., codecs, converters, etc). Multimedia resources are the basic components that support multimedia communications. In this paper, we tackle this issue by proposing a generic management information model for multimedia resources and then instantiate it for the management of an MPEG2 video codec. This information model provides a data representation of the multimedia resources in order to manage them efficiently
Low power techniques for video compression
This paper gives an overview of low-power techniques proposed in the literature for mobile multimedia and Internet applications. Exploitable aspects are discussed in the behavior of different video compression tools. These power-efficient solutions are then classified by synthesis domain and level of abstraction. As this paper is meant to be a starting point for further research in the area, a lowpower hardware & software co-design methodology is outlined in the end as a possible scenario for video-codec-on-a-chip implementations on future mobile multimedia platforms
The Design of a System Architecture for Mobile Multimedia Computers
This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies
A cost-effective clustered architecture
In current superscalar processors, all floating-point resources are idle during the execution of integer programs. As previous works show, this problem can be alleviated if the floating-point cluster is extended to execute simple integer instructions. With minor hardware modifications to a conventional superscalar processor, the issue width can potentially be doubled without increasing the hardware complexity. In fact, the result is a clustered architecture with two heterogeneous clusters. We propose to extend this architecture with a dynamic steering logic that sends the instructions to either cluster. The performance of clustered architectures depends on the inter-cluster communication overhead and the workload balance. We present a scheme that uses run-time information to optimise the trade-off between these figures. The evaluation shows that this scheme can achieve an average speed-up of 35% over a conventional 8-way issue (4 int+4 fp) machine and that it outperforms the previously proposed one.Peer ReviewedPostprint (published version
Improving perceptual multimedia quality with an adaptable communication protocol
Copyrights @ 2005 University Computing Centre ZagrebInnovations and developments in networking technology have been driven by technical considerations with little analysis of the benefit to the user. In this paper we argue that network parameters that define the network Quality of Service (QoS) must be driven by user-centric parameters such as user expectations and requirements for multimedia transmitted over a network. To this end a mechanism for mapping user-oriented parameters to network QoS parameters is outlined. The paper surveys existing methods for mapping user requirements to the network. An adaptable communication system is implemented to validate the mapping. The architecture adapts to varying network conditions caused by congestion so as to maintain user expectations and requirements. The paper also surveys research in the area of adaptable communications architectures and protocols. Our results show that such a user-biased approach to networking does bring tangible benefits to the user
The Road Ahead for Networking: A Survey on ICN-IP Coexistence Solutions
In recent years, the current Internet has experienced an unexpected paradigm
shift in the usage model, which has pushed researchers towards the design of
the Information-Centric Networking (ICN) paradigm as a possible replacement of
the existing architecture. Even though both Academia and Industry have
investigated the feasibility and effectiveness of ICN, achieving the complete
replacement of the Internet Protocol (IP) is a challenging task.
Some research groups have already addressed the coexistence by designing
their own architectures, but none of those is the final solution to move
towards the future Internet considering the unaltered state of the networking.
To design such architecture, the research community needs now a comprehensive
overview of the existing solutions that have so far addressed the coexistence.
The purpose of this paper is to reach this goal by providing the first
comprehensive survey and classification of the coexistence architectures
according to their features (i.e., deployment approach, deployment scenarios,
addressed coexistence requirements and architecture or technology used) and
evaluation parameters (i.e., challenges emerging during the deployment and the
runtime behaviour of an architecture). We believe that this paper will finally
fill the gap required for moving towards the design of the final coexistence
architecture.Comment: 23 pages, 16 figures, 3 table
Lessons learned from the design of a mobile multimedia system in the Moby Dick project
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
A Cloud Platform-as-a-Service for Multimedia Conferencing Service Provisioning
Multimedia conferencing is the real-time exchange of multimedia content
between multiple parties. It is the basis of a wide range of applications
(e.g., multimedia multiplayer game). Cloud-based provisioning of the
conferencing services on which these applications rely will bring benefits,
such as easy service provisioning and elastic scalability. However, it remains
a big challenge. This paper proposes a PaaS for conferencing service
provisioning. The proposed PaaS is based on a business model from the state of
the art. It relies on conferencing IaaSs that, instead of VMs, offer
conferencing substrates (e.g., dial-in signaling, video mixer and audio mixer).
The PaaS enables composition of new conferences from substrates on the fly.
This has been prototyped in this paper and, in order to evaluate it, a
conferencing IaaS is also implemented. Performance measurements are also made.Comment: 6 pages, 6 figures, IEEE ISCC 201
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