171 research outputs found

    Performance of arc consistency algorithms on the CRAY

    Get PDF
    Journal ArticleThe consistent labeling problem arises in high level computer vision when assigning semantic meaning to the regions of a n image. One of the drawbacks of this method is that it is rather slow. By using the consistency tests, node, arc and path consistency [9], the search space is drastically reduced. However, for large problems it takes a fair amount of time. To use these algorithms more efficiently, one can take two approaches. First, is to design special purpose hardware to specifically run these algorithms. Second is t o use faster computers. Here again, one can either take advantage of the multiprocessors, which are becoming very widely available, or use supercomputers like the CRAY, CDC, etc. Here, we present results of the performance of these algorithms in the CRAY supercomputer

    Empirical evaluation of Soft Arc Consistency algorithms for solving Constraint Optimization Problems

    Get PDF
    A large number of problems in Artificial Intelligence and other areas of science can be viewed as special cases of constraint satisfaction or optimization problems. Various approaches have been widely studied, including search, propagation, and heuristics. There are still challenging real-world COPs that cannot be solved using current methods. We implemented and compared several consistency propagation algorithms, which include W-AC*2001, EDAC, VAC, and xAC. Consistency propagation is a classical method to reduce the search space in CSPs, and has been adapted to COPs. We compared several consistency propagation algorithms, based on the resemblance between the optimal value ordering and the approximate value ordering generated by them. The results showed that xAC generated value orderings of higher quality than W-AC*2001 and EDAC. We evaluated some novel hybrid methods for solving COPs. Hybrid methods combine consistency propagation and search in order to reach a good solution as soon as possible and prune the search space as much as possible. We showed that the hybrid method which combines the variant TP+OnOff and branch-and-bound search performed fewer constraint checks and searched fewer nodes than others in solving random and real-world COPs

    On the speed of constraint propagation and the time complexity of arc consistency testing

    Full text link
    Establishing arc consistency on two relational structures is one of the most popular heuristics for the constraint satisfaction problem. We aim at determining the time complexity of arc consistency testing. The input structures GG and HH can be supposed to be connected colored graphs, as the general problem reduces to this particular case. We first observe the upper bound O(e(G)v(H)+v(G)e(H))O(e(G)v(H)+v(G)e(H)), which implies the bound O(e(G)e(H))O(e(G)e(H)) in terms of the number of edges and the bound O((v(G)+v(H))3)O((v(G)+v(H))^3) in terms of the number of vertices. We then show that both bounds are tight up to a constant factor as long as an arc consistency algorithm is based on constraint propagation (like any algorithm currently known). Our argument for the lower bounds is based on examples of slow constraint propagation. We measure the speed of constraint propagation observed on a pair G,HG,H by the size of a proof, in a natural combinatorial proof system, that Spoiler wins the existential 2-pebble game on G,HG,H. The proof size is bounded from below by the game length D(G,H)D(G,H), and a crucial ingredient of our analysis is the existence of G,HG,H with D(G,H)=Ω(v(G)v(H))D(G,H)=\Omega(v(G)v(H)). We find one such example among old benchmark instances for the arc consistency problem and also suggest a new, different construction.Comment: 19 pages, 5 figure
    • …
    corecore