12,308 research outputs found
Matroid and Knapsack Center Problems
In the classic -center problem, we are given a metric graph, and the
objective is to open nodes as centers such that the maximum distance from
any vertex to its closest center is minimized. In this paper, we consider two
important generalizations of -center, the matroid center problem and the
knapsack center problem. Both problems are motivated by recent content
distribution network applications. Our contributions can be summarized as
follows:
1. We consider the matroid center problem in which the centers are required
to form an independent set of a given matroid. We show this problem is NP-hard
even on a line. We present a 3-approximation algorithm for the problem on
general metrics. We also consider the outlier version of the problem where a
given number of vertices can be excluded as the outliers from the solution. We
present a 7-approximation for the outlier version.
2. We consider the (multi-)knapsack center problem in which the centers are
required to satisfy one (or more) knapsack constraint(s). It is known that the
knapsack center problem with a single knapsack constraint admits a
3-approximation. However, when there are at least two knapsack constraints, we
show this problem is not approximable at all. To complement the hardness
result, we present a polynomial time algorithm that gives a 3-approximate
solution such that one knapsack constraint is satisfied and the others may be
violated by at most a factor of . We also obtain a 3-approximation
for the outlier version that may violate the knapsack constraint by
.Comment: A preliminary version of this paper is accepted to IPCO 201
A Bicriteria Approximation for the Reordering Buffer Problem
In the reordering buffer problem (RBP), a server is asked to process a
sequence of requests lying in a metric space. To process a request the server
must move to the corresponding point in the metric. The requests can be
processed slightly out of order; in particular, the server has a buffer of
capacity k which can store up to k requests as it reads in the sequence. The
goal is to reorder the requests in such a manner that the buffer constraint is
satisfied and the total travel cost of the server is minimized. The RBP arises
in many applications that require scheduling with a limited buffer capacity,
such as scheduling a disk arm in storage systems, switching colors in paint
shops of a car manufacturing plant, and rendering 3D images in computer
graphics.
We study the offline version of RBP and develop bicriteria approximations.
When the underlying metric is a tree, we obtain a solution of cost no more than
9OPT using a buffer of capacity 4k + 1 where OPT is the cost of an optimal
solution with buffer capacity k. Constant factor approximations were known
previously only for the uniform metric (Avigdor-Elgrabli et al., 2012). Via
randomized tree embeddings, this implies an O(log n) approximation to cost and
O(1) approximation to buffer size for general metrics. Previously the best
known algorithm for arbitrary metrics by Englert et al. (2007) provided an
O(log^2 k log n) approximation without violating the buffer constraint.Comment: 13 page
How to Walk Your Dog in the Mountains with No Magic Leash
We describe a -approximation algorithm for computing the
homotopic \Frechet distance between two polygonal curves that lie on the
boundary of a triangulated topological disk. Prior to this work, algorithms
were known only for curves on the Euclidean plane with polygonal obstacles.
A key technical ingredient in our analysis is a -approximation
algorithm for computing the minimum height of a homotopy between two curves. No
algorithms were previously known for approximating this parameter.
Surprisingly, it is not even known if computing either the homotopic \Frechet
distance, or the minimum height of a homotopy, is in NP
Gap Processing for Adaptive Maximal Poisson-Disk Sampling
In this paper, we study the generation of maximal Poisson-disk sets with
varying radii. First, we present a geometric analysis of gaps in such disk
sets. This analysis is the basis for maximal and adaptive sampling in Euclidean
space and on manifolds. Second, we propose efficient algorithms and data
structures to detect gaps and update gaps when disks are inserted, deleted,
moved, or have their radius changed. We build on the concepts of the regular
triangulation and the power diagram. Third, we will show how our analysis can
make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201
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