65,004 research outputs found

    Continuous Influence-based Community Partition for Social Networks

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    Community partition is of great importance in social networks because of the rapid increasing network scale, data and applications. We consider the community partition problem under LT model in social networks, which is a combinatorial optimization problem that divides the social network to disjoint mm communities. Our goal is to maximize the sum of influence propagation through maximizing it within each community. As the influence propagation function of community partition problem is supermodular under LT model, we use the method of Lov{aˊ\acute{a}}sz Extension to relax the target influence function and transfer our goal to maximize the relaxed function over a matroid polytope. Next, we propose a continuous greedy algorithm using the properties of the relaxed function to solve our problem, which needs to be discretized in concrete implementation. Then, random rounding technique is used to convert the fractional solution to integer solution. We present a theoretical analysis with 1−1/e1-1/e approximation ratio for the proposed algorithms. Extensive experiments are conducted to evaluate the performance of the proposed continuous greedy algorithms on real-world online social networks datasets and the results demonstrate that continuous community partition method can improve influence spread and accuracy of the community partition effectively.Comment: arXiv admin note: text overlap with arXiv:2003.1043

    Hipsters on Networks: How a Small Group of Individuals Can Lead to an Anti-Establishment Majority

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    The spread of opinions, memes, diseases, and "alternative facts" in a population depends both on the details of the spreading process and on the structure of the social and communication networks on which they spread. In this paper, we explore how \textit{anti-establishment} nodes (e.g., \textit{hipsters}) influence the spreading dynamics of two competing products. We consider a model in which spreading follows a deterministic rule for updating node states (which describe which product has been adopted) in which an adjustable fraction pHipp_{\rm Hip} of the nodes in a network are hipsters, who choose to adopt the product that they believe is the less popular of the two. The remaining nodes are conformists, who choose which product to adopt by considering which products their immediate neighbors have adopted. We simulate our model on both synthetic and real networks, and we show that the hipsters have a major effect on the final fraction of people who adopt each product: even when only one of the two products exists at the beginning of the simulations, a very small fraction of hipsters in a network can still cause the other product to eventually become the more popular one. To account for this behavior, we construct an approximation for the steady-state adoption fraction on kk-regular trees in the limit of few hipsters. Additionally, our simulations demonstrate that a time delay Ï„\tau in the knowledge of the product distribution in a population, as compared to immediate knowledge of product adoption among nearest neighbors, can have a large effect on the final distribution of product adoptions. Our simple model and analysis may help shed light on the road to success for anti-establishment choices in elections, as such success can arise rather generically in our model from a small number of anti-establishment individuals and ordinary processes of social influence on normal individuals.Comment: Extensively revised, with much new analysis and numerics The abstract on arXiv is a shortened version of the full abstract because of space limit

    Influence Maximization Meets Efficiency and Effectiveness: A Hop-Based Approach

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    Influence Maximization is an extensively-studied problem that targets at selecting a set of initial seed nodes in the Online Social Networks (OSNs) to spread the influence as widely as possible. However, it remains an open challenge to design fast and accurate algorithms to find solutions in large-scale OSNs. Prior Monte-Carlo-simulation-based methods are slow and not scalable, while other heuristic algorithms do not have any theoretical guarantee and they have been shown to produce poor solutions for quite some cases. In this paper, we propose hop-based algorithms that can easily scale to millions of nodes and billions of edges. Unlike previous heuristics, our proposed hop-based approaches can provide certain theoretical guarantees. Experimental evaluations with real OSN datasets demonstrate the efficiency and effectiveness of our algorithms.Comment: Extended version of the conference paper at ASONAM 2017, 11 page
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