726,968 research outputs found
An optimal bifactor approximation algorithm for the metric uncapacitated facility location problem
We obtain a 1.5-approximation algorithm for the metric uncapacitated facility
location problem (UFL), which improves on the previously best known
1.52-approximation algorithm by Mahdian, Ye and Zhang. Note, that the
approximability lower bound by Guha and Khuller is 1.463.
An algorithm is a {\em (,)-approximation algorithm} if
the solution it produces has total cost at most , where and are the facility and the connection
cost of an optimal solution. Our new algorithm, which is a modification of the
-approximation algorithm of Chudak and Shmoys, is a
(1.6774,1.3738)-approximation algorithm for the UFL problem and is the first
one that touches the approximability limit curve
established by Jain, Mahdian and Saberi. As a consequence, we obtain the first
optimal approximation algorithm for instances dominated by connection costs.
When combined with a (1.11,1.7764)-approximation algorithm proposed by Jain et
al., and later analyzed by Mahdian et al., we obtain the overall approximation
guarantee of 1.5 for the metric UFL problem. We also describe how to use our
algorithm to improve the approximation ratio for the 3-level version of UFL.Comment: A journal versio
A near-optimal approximation algorithm for Asymmetric TSP on embedded graphs
We present a near-optimal polynomial-time approximation algorithm for the
asymmetric traveling salesman problem for graphs of bounded orientable or
non-orientable genus. Our algorithm achieves an approximation factor of O(f(g))
on graphs with genus g, where f(n) is the best approximation factor achievable
in polynomial time on arbitrary n-vertex graphs. In particular, the
O(log(n)/loglog(n))-approximation algorithm for general graphs by Asadpour et
al. [SODA 2010] immediately implies an O(log(g)/loglog(g))-approximation
algorithm for genus-g graphs. Our result improves the
O(sqrt(g)*log(g))-approximation algorithm of Oveis Gharan and Saberi [SODA
2011], which applies only to graphs with orientable genus g; ours is the first
approximation algorithm for graphs with bounded non-orientable genus.
Moreover, using recent progress on approximating the genus of a graph, our
O(log(g) / loglog(g))-approximation can be implemented even without an
embedding when the input graph has bounded degree. In contrast, the
O(sqrt(g)*log(g))-approximation algorithm of Oveis Gharan and Saberi requires a
genus-g embedding as part of the input.
Finally, our techniques lead to a O(1)-approximation algorithm for ATSP on
graphs of genus g, with running time 2^O(g)*n^O(1)
On Conceptually Simple Algorithms for Variants of Online Bipartite Matching
We present a series of results regarding conceptually simple algorithms for
bipartite matching in various online and related models. We first consider a
deterministic adversarial model. The best approximation ratio possible for a
one-pass deterministic online algorithm is , which is achieved by any
greedy algorithm. D\"urr et al. recently presented a -pass algorithm called
Category-Advice that achieves approximation ratio . We extend their
algorithm to multiple passes. We prove the exact approximation ratio for the
-pass Category-Advice algorithm for all , and show that the
approximation ratio converges to the inverse of the golden ratio
as goes to infinity. The convergence is
extremely fast --- the -pass Category-Advice algorithm is already within
of the inverse of the golden ratio.
We then consider a natural greedy algorithm in the online stochastic IID
model---MinDegree. This algorithm is an online version of a well-known and
extensively studied offline algorithm MinGreedy. We show that MinDegree cannot
achieve an approximation ratio better than , which is guaranteed by any
consistent greedy algorithm in the known IID model.
Finally, following the work in Besser and Poloczek, we depart from an
adversarial or stochastic ordering and investigate a natural randomized
algorithm (MinRanking) in the priority model. Although the priority model
allows the algorithm to choose the input ordering in a general but well defined
way, this natural algorithm cannot obtain the approximation of the Ranking
algorithm in the ROM model
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