4,496 research outputs found

    Approximating the multi-level bottleneck assignment problem.

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    We consider the multi-level bottleneck assignment problem (MBA). This problem is described in the recent book 'Assignment Problems' by Burkard et al. (2009) on pages 188-189. One of the applications described there concerns bus driver scheduling.We view the problem as a special case of a bottleneck m-dimensional multi-index assignment problem. We give approximation algorithms and inapproximability results, depending upon the completeness of the underlying graph. Keywords: bottleneck problem; multidimensional assignment; approximation; computational complexity; efficient algorithm.Bottleneck problem; Multidimensional assignment; Approximation; Computational complexity; Efficient algorithm;

    Order batching in multi-server pick-and-sort warehouses.

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    In many warehouses, customer orders are batched to profit from a reduction in the order picking effort. This reduction has to be offset against an increase in sorting effort. This paper studies the impact of the order batching policy on average customer order throughput time, in warehouses where the picking and sorting functions are executed separately by either a single operator or multiple parallel operators. We present a throughput time estimation model based on Whitt's queuing network approach, assuming that the number of order lines per customer order follows a discrete probability distribution and that the warehouse uses a random storage strategy. We show that the model is adequate in approximating the optimal pick batch size, minimizing average customer order throughput time. Next, we use the model to explore the different factors influencing optimal batch size, the optimal allocation of workers to picking and sorting, and the impact of different order picking strategies such as sort-while-pick (SWP) versus pick-and-sort (PAS)Order batching; Order picking and sorting; Queueing; Warehousing;

    Decentralization of Multiagent Policies by Learning What to Communicate

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    Effective communication is required for teams of robots to solve sophisticated collaborative tasks. In practice it is typical for both the encoding and semantics of communication to be manually defined by an expert; this is true regardless of whether the behaviors themselves are bespoke, optimization based, or learned. We present an agent architecture and training methodology using neural networks to learn task-oriented communication semantics based on the example of a communication-unaware expert policy. A perimeter defense game illustrates the system's ability to handle dynamically changing numbers of agents and its graceful degradation in performance as communication constraints are tightened or the expert's observability assumptions are broken.Comment: 7 page

    Clips: a capacity and lead time integrated procedure for scheduling.

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    We propose a general procedure to address real life job shop scheduling problems. The shop typically produces a variety of products, each with its own arrival stream, its own route through the shop and a given customer due date. The procedure first determines the manufacturing lot sizes for each product. The objective is to minimize the expected lead time and therefore we model the production environment as a queueing network. Given these lead times, release dates are set dynamically. This in turn creates a time window for every manufacturing order in which the various operations have to be sequenced. The sequencing logic is based on a Extended Shifting Bottleneck Procedure. These three major decisions are next incorporated into a four phase hierarchical operational implementation scheme. A small numerical example is used to illustrate the methodology. The final objective however is to develop a procedure that is useful for large, real life shops. We therefore report on a real life application.Model; Models; Applications; Product; Scheduling;
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