8,034 research outputs found
FLASH: Randomized Algorithms Accelerated over CPU-GPU for Ultra-High Dimensional Similarity Search
We present FLASH (\textbf{F}ast \textbf{L}SH \textbf{A}lgorithm for
\textbf{S}imilarity search accelerated with \textbf{H}PC), a similarity search
system for ultra-high dimensional datasets on a single machine, that does not
require similarity computations and is tailored for high-performance computing
platforms. By leveraging a LSH style randomized indexing procedure and
combining it with several principled techniques, such as reservoir sampling,
recent advances in one-pass minwise hashing, and count based estimations, we
reduce the computational and parallelization costs of similarity search, while
retaining sound theoretical guarantees.
We evaluate FLASH on several real, high-dimensional datasets from different
domains, including text, malicious URL, click-through prediction, social
networks, etc. Our experiments shed new light on the difficulties associated
with datasets having several million dimensions. Current state-of-the-art
implementations either fail on the presented scale or are orders of magnitude
slower than FLASH. FLASH is capable of computing an approximate k-NN graph,
from scratch, over the full webspam dataset (1.3 billion nonzeros) in less than
10 seconds. Computing a full k-NN graph in less than 10 seconds on the webspam
dataset, using brute-force (), will require at least 20 teraflops. We
provide CPU and GPU implementations of FLASH for replicability of our results
Activity recognition from videos with parallel hypergraph matching on GPUs
In this paper, we propose a method for activity recognition from videos based
on sparse local features and hypergraph matching. We benefit from special
properties of the temporal domain in the data to derive a sequential and fast
graph matching algorithm for GPUs.
Traditionally, graphs and hypergraphs are frequently used to recognize
complex and often non-rigid patterns in computer vision, either through graph
matching or point-set matching with graphs. Most formulations resort to the
minimization of a difficult discrete energy function mixing geometric or
structural terms with data attached terms involving appearance features.
Traditional methods solve this minimization problem approximately, for instance
with spectral techniques.
In this work, instead of solving the problem approximatively, the exact
solution for the optimal assignment is calculated in parallel on GPUs. The
graphical structure is simplified and regularized, which allows to derive an
efficient recursive minimization algorithm. The algorithm distributes
subproblems over the calculation units of a GPU, which solves them in parallel,
allowing the system to run faster than real-time on medium-end GPUs
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