2,441,642 research outputs found
Deconstructing Approximate Offsets
We consider the offset-deconstruction problem: Given a polygonal shape Q with
n vertices, can it be expressed, up to a tolerance \eps in Hausdorff distance,
as the Minkowski sum of another polygonal shape P with a disk of fixed radius?
If it does, we also seek a preferably simple-looking solution P; then, P's
offset constitutes an accurate, vertex-reduced, and smoothened approximation of
Q. We give an O(n log n)-time exact decision algorithm that handles any
polygonal shape, assuming the real-RAM model of computation. A variant of the
algorithm, which we have implemented using CGAL, is based on rational
arithmetic and answers the same deconstruction problem up to an uncertainty
parameter \delta; its running time additionally depends on \delta. If the input
shape is found to be approximable, this algorithm also computes an approximate
solution for the problem. It also allows us to solve parameter-optimization
problems induced by the offset-deconstruction problem. For convex shapes, the
complexity of the exact decision algorithm drops to O(n), which is also the
time required to compute a solution P with at most one more vertex than a
vertex-minimal one.Comment: 18 pages, 11 figures, previous version accepted at SoCG 2011,
submitted to DC
Approximate Least Squares
We present a novel iterative algorithm for approximating the linear least
squares solution with low complexity. After a motivation of the algorithm we
discuss the algorithm's properties including its complexity, and we present
theoretical results as well as simulation based performance results. We
describe the analysis of its convergence behavior and show that in the noise
free case the algorithm converges to the least squares solution.Comment: Preprint of the paper submitted to IEEE International Conference on
Acoustics, Speech, and Signal Processing (ICASSP) 201
Approximate Bayesian Computational methods
Also known as likelihood-free methods, approximate Bayesian computational
(ABC) methods have appeared in the past ten years as the most satisfactory
approach to untractable likelihood problems, first in genetics then in a
broader spectrum of applications. However, these methods suffer to some degree
from calibration difficulties that make them rather volatile in their
implementation and thus render them suspicious to the users of more traditional
Monte Carlo methods. In this survey, we study the various improvements and
extensions made to the original ABC algorithm over the recent years.Comment: 7 figure
Linear Approximate Groups
This is an informal announcement of results to be described and proved in
detail in a paper to appear. We give various results on the structure of
approximate subgroups in linear groups such as \SL_n(k). For example,
generalising a result of Helfgott (who handled the cases and 3), we
show that any approximate subgroup of \SL_n(\F_q) which generates the group
must be either very small or else nearly all of \SL_n(\F_q). The argument is
valid for all Chevalley groups G(\F_q).Comment: 11 pages. Submitted, Electronic Research Announcements. Small change
Approximate kernel clustering
In the kernel clustering problem we are given a large positive
semi-definite matrix with and a small
positive semi-definite matrix . The goal is to find a
partition of which maximizes the quantity We study the
computational complexity of this generic clustering problem which originates in
the theory of machine learning. We design a constant factor polynomial time
approximation algorithm for this problem, answering a question posed by Song,
Smola, Gretton and Borgwardt. In some cases we manage to compute the sharp
approximation threshold for this problem assuming the Unique Games Conjecture
(UGC). In particular, when is the identity matrix the UGC
hardness threshold of this problem is exactly . We present
and study a geometric conjecture of independent interest which we show would
imply that the UGC threshold when is the identity matrix is
for every
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