3 research outputs found

    Formal Concept Analysis for Modelling Students in a Technology-enhanced Learning Setting

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    Abstract. We suggest the Formal Concept Analysis (FCA) as theoretical backbone in technology-enhanced learning settings to support a students´ learning process in two ways: i) by engaging with concept lattices, the structure of the knowledge domain and the interrelations of its concepts become explicit, and ii) by providing visual feedback in form of open learner modelling, the student´s reflection on the own strengths and weaknesses is facilitated. For teachers, the FCA provides intuitive visualizations for a set of pedagogically relevant questions, concerning the performance of students on the individual-as well as on the class-level

    Towards a Service-Oriented Architecture Framework for Educational Serious Games

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    Producing educational serious games can be costly and time-consuming. The Service-Oriented Architecture (SOA) approach of software development can offer a solution to reduce costs and foment serious games development. In this work, we apply a model called Activity Theory-based Model of Serious Games (ATMSG) for identifying existing relevant components that can be reused for different educational serious games. We apply the derived structure to classify the elements of an existing game and to identify how it can be refactored and expanded following the SOA paradigm
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