2 research outputs found

    Applying Advanced User Models and Input Technologies to Augment Military Simulation-Based Training

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    The paper presents the current state of requirement specification for an initiative based tactics virtual training environment. The methodology for collecting requirements followed three concurrent processes of task analysis, simulated firearms specification, and cognitive modeling. Prior research in Close Quarter Battle tasks analysis and cognitive modeling applications provide an initial identification of key perceptual and motor primitives for the development of constructive simulations. Both task analysis and cognitive modeling sections report on some of these initial requirements. A short description of simulated firearms specifications is also presented. A conclusion summarizes the paper.Peer reviewed: YesNRC publication: Ye

    The Lived Experience of Virtual Environments: A Phenomenological Study

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    This is study of the experience of virtual environments (VE) in the context of safety training. Research involves participants from two companies who use VEs for safety training in hazardous work environments. The research approach is phenomenology. The key findings of the study show how the users actively form the VE experience. These insights will be useful for VE research and development
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