32,000 research outputs found

    Derandomized Distributed Multi-resource Allocation with Little Communication Overhead

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    We study a class of distributed optimization problems for multiple shared resource allocation in Internet-connected devices. We propose a derandomized version of an existing stochastic additive-increase and multiplicative-decrease (AIMD) algorithm. The proposed solution uses one bit feedback signal for each resource between the system and the Internet-connected devices and does not require inter-device communication. Additionally, the Internet-connected devices do not compromise their privacy and the solution does not dependent on the number of participating devices. In the system, each Internet-connected device has private cost functions which are strictly convex, twice continuously differentiable and increasing. We show empirically that the long-term average allocations of multiple shared resources converge to optimal allocations and the system achieves minimum social cost. Furthermore, we show that the proposed derandomized AIMD algorithm converges faster than the stochastic AIMD algorithm and both the approaches provide approximately same solutions

    Game Theoretic Approaches to Massive Data Processing in Wireless Networks

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    Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation, storage, and transmission functions. Through offloading data processing to the agents, the controllers can accomplish otherwise prohibitive big data processing. Incentive mechanisms are needed for the agents to perform the controllers' tasks in order to satisfy the corresponding objectives of controllers and agents. In this article, a hierarchical game framework with fast convergence and scalability is proposed to meet the demand for real-time processing for such situations. Possible future research directions in this emerging area are also discussed

    Optimizing Wirelessly Powered Crowd Sensing: Trading energy for data

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    To overcome the limited coverage in traditional wireless sensor networks, \emph{mobile crowd sensing} (MCS) has emerged as a new sensing paradigm. To achieve longer battery lives of user devices and incentive human involvement, this paper presents a novel approach that seamlessly integrates MCS with wireless power transfer, called \emph{wirelessly powered crowd sensing} (WPCS), for supporting crowd sensing with energy consumption and offering rewards as incentives. The optimization problem is formulated to simultaneously maximize the data utility and minimize the energy consumption for service operator, by jointly controlling wireless-power allocation at the \emph{access point} (AP) as well as sensing-data size, compression ratio, and sensor-transmission duration at \emph{mobile sensor} (MS). Given the fixed compression ratios, the optimal power allocation policy is shown to have a \emph{threshold}-based structure with respect to a defined \emph{crowd-sensing priority} function for each MS. Given fixed sensing-data utilities, the compression policy achieves the optimal compression ratio. Extensive simulations are also presented to verify the efficiency of the contributed mechanisms.Comment: arXiv admin note: text overlap with arXiv:1711.0206
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