3 research outputs found

    Understanding and Rejecting Errant Touches on Multi-touch Tablets

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    Given the pervasion of multi-touch tablet, pen-based applications have rapidly moved onto this new platform. Users draw both with bare fingers and using capacitive pens as they would do on paper in the past. Unlike paper, these tablets cannot distinguish legitimate finger/pen input from accidental touches by other parts of the user's hand. In this thesis, we refer it to as errant touch rejection problem since users may unintentionally touch the screen with other parts of their hand. In this thesis, I design, implement and evaluate new approaches, bezel-focus rejection, of preventing errant touches on multi-touch tablets. I began the research by conducting a formal study to collect and characterize errant touches. I analyzed the data collected from the study and the results are guiding me to design rejection techniques. I will conclude this research by developing bezel-focus rejection and evaluate its performance. The results show that bezel-focus rejection yields high rejection rate of errant touches and make users more inclined to rest hands on tablet than comparison techniques. This research has two major contributions to Human Computer Interaction (HCI) community. First, my proposed errant touch rejection approaches can be applied the other pen-based note-taking applications. Second, my experimental results can serve as a guide to other developing similar techniques

    The WOZ Recognizer: A Tool For Understanding User Perceptions of Sketch-Based Interfaces

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    Sketch recognition has the potential to be an important input method for computers in the coming years; however, designing and building an accurate and sophisticated sketch recognition system is a time consuming and daunting task. Since sketch recognition is still at a level where mistakes are common, it is important to understand how users perceive and tolerate recognition errors and other user interface elements with these imperfect systems. A problem in performing this type of research is that we cannot easily control aspects of recognition in order to rigorously study the systems. We performed a study examining user perceptions of three pen-based systems for creating logic gate diagrams: a sketch-based interface, a WIMP-based interface, and a hybrid interface that combined elements of sketching and WIMP. We found that users preferred the sketch-based interface and we identified important criteria for pen-based application design. This work exposed the issue of studying recognition systems without fine-grained control over accuracy, recognition mode, and other recognizer properties. In order to solve this problem, we developed a Wizard of Oz sketch recognition tool, the WOZ Recognizer, that supports controlled symbol and position accuracy and batch and streaming recognition modes for a variety of sketching domains. We present the design of the WOZ Recognizer, modeling recognition domains using graphs, symbol alphabets, and grammars; and discuss the types of recognition errors we included in its design. Further, we discuss how the WOZ Recognizer simulates sketch recognition, controlling the WOZ Recognizer, and how users interact with it. In addition, we present an evaluative user study of the WOZ Recognizer and the lessons we learned. We have used the WOZ Recognizer to perform two user studies examining user perceptions of sketch recognition; both studies focused on mathematical sketching. In the first study, we examined whether users prefer recognition feedback now (real-time recognition) or later (batch recognition) in relation to different recognition accuracies and sketch complexities. We found that participants displayed a preference for real-time recognition in some situations (multiple expressions, low accuracy), but no statistical preference in others. In our second study, we examined whether users displayed a greater tolerance for recognition errors when they used mathematical sketching applications they found interesting or useful compared to applications they found less interesting. Participants felt they had a greater tolerance for the applications they preferred, although our statistical analysis did not positively support this. In addition to the research already performed, we propose several avenues for future research into user perceptions of sketch recognition that we believe will be of value to sketch recognizer researchers and application designers

    Applications and Issues in Pen-Centric Computing

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