4 research outputs found

    Software, objects and home space (NIRSA) Working Paper Series. No. 35

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    Through a series of interrelated developments, software is imbuing everyday objects with capacities that allow them to do additional and new types of work. On the one hand, objects are remade and recast through interconnecting circuits of software that makes them machine-readable. On the other, objects are gaining calculative capacities and awareness of their environment that allow them to conduct their own work, with only intermittent human oversight, as part of diverse actant-networks. In the first part of the paper we examine the relationship between objects and software in detail, constructing a taxonomy of new types of coded objects. In the second part we explore how the technicity of coded objects is mobilised to transduce space by considering the various ways in which coded objects are reshaping home life in different domestic spaces

    Software, objects and home space (NIRSA) Working Paper Series. No. 35

    Get PDF
    Through a series of interrelated developments, software is imbuing everyday objects with capacities that allow them to do additional and new types of work. On the one hand, objects are remade and recast through interconnecting circuits of software that makes them machine-readable. On the other, objects are gaining calculative capacities and awareness of their environment that allow them to conduct their own work, with only intermittent human oversight, as part of diverse actant-networks. In the first part of the paper we examine the relationship between objects and software in detail, constructing a taxonomy of new types of coded objects. In the second part we explore how the technicity of coded objects is mobilised to transduce space by considering the various ways in which coded objects are reshaping home life in different domestic spaces

    La conception à l'ère de l'Internet des Objets (modèles et principes pour le design de produits aux fonctions augmentées par des applications.)

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    L'Internet des Objets, dont la vision et les technologies provoquent la rencontre des mondes physique et numérique, amène aujourd'hui à la création de nouveaux types d'applications permettant d'interopérer les services du World Wide Web avec les produits du quotidien. Ces applications orientées produit , capables de représenter, contrôler ou de compléter les fonctions d'artéfacts intégrant des capacités de traitement de l'information, remettent en cause les principes et conventions établies par les métiers de la conception. Elles préfigurent l'émergence de produits connectés à Internet, dont l'offre fonctionnelle peut être augmentée et modifiée au cours du temps, de manière à répondre aux besoins changeants des utilisateurs. Cette recherche, menée à l'intersection des sciences de la conception, de l'informatique ubiquitaire et des interactions homme-machine, vise à étudier les enjeux que suscitent ces applications lors la conception de produits. Elle met en exergue la nécessité d'établir un modèle descriptif des applications orientées produit facilitant leur figuration par les utilisateurs, ainsi que d'explorer les problèmes pragmatiques résultant de leur intégration dans les produits. Elle conduit également à l'élaboration et l'évaluation, par la pratique, de principes pour le design de la forme et des interactions des produits augmentés. Elle décrit plus particulièrement la ductilité de futurs produits, le nouveau rapport entre fonction, comportement et structure qu'ils établissent, et leurs possibles évolutions. Cette recherche contribue aux travaux sur l'Internet des Objets en proposant un nouveau cadre de discussion, et en offrant aux chercheurs et aux praticiens des outils qui peuvent être employés durant le processus de conception.The Internet of Things, whose underlying vision and technologies aim at bridging the physical and digital worlds together, lead to the creation of new types of applications coupling Web services with everyday products. Such product-oriented applications, which enable the functional exposition, control or enhancement of artifacts that embed information processing capabilities, question the established design principles and conventions. They open up the possibility for Internet-enabled products, whose functions can be augmented and adapted to better support users' changing needs, to be designed. This research, which is at the intersection of Design Science, Ubiquitous Computing and Human-Computer Interactions, aims at studying the impact brought about by applications on product design. It highlights the need to build an application model that facilitates their representation by users, and to explore the pragmatic issues rose by their integration into products. It leads to the definition and evaluation, through practice, of principles for the design of augmented products' form and interactions. It describes the ductility of future products, the novel coupling between functions, behavior and structure they implement and their potential evolutions. This work contributes to the Internet of Things research by reframing the discussion and by providing researchers and practitioners with tools that can be leveraged during the design process.PARIS-Arts et Métiers (751132303) / SudocSudocFranceF

    Appliances for whom? Considering place

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