1,835 research outputs found
Anytime computation of time-optimal off-road vehicle maneuvers using the RRT*
Incremental sampling-based motion planning algorithms such as the Rapidly-exploring Random Trees (RRTs) have been successful in efficiently solving computationally challenging motion planning problems involving complex dynamical systems. A recently proposed algorithm, called the RRT*, also provides asymptotic optimality guarantees, i.e., almost-sure convergence to optimal trajectories (which the RRT algorithm lacked) while maintaining the computational efficiency of the RRT algorithm. In this paper, time-optimal maneuvers for a high-speed off-road vehicle taking tight turns on a loose surface are studied using the RRT* algorithm. Our simulation results show that the aggressive skidding maneuver, usually called the trail-braking maneuver, naturally emerges from the RRT* algorithm as the minimum-time trajectory. Along the way, we extend the RRT* algorithm to handle complex dynamical systems, such as those that are described by nonlinear differential equations and involve high-dimensional state spaces, which may be of independent interest. We also exploit the RRT* as an anytime computation framework for nonlinear optimization problems.United States. Air Force Office of Scientific Research. Multidisciplinary University Research Initiative (Grant W911NF-11-1-0046)National Science Foundation (U.S.) (Grant CNS-1016213
Batch Informed Trees (BIT*): Informed Asymptotically Optimal Anytime Search
Path planning in robotics often requires finding high-quality solutions to
continuously valued and/or high-dimensional problems. These problems are
challenging and most planning algorithms instead solve simplified
approximations. Popular approximations include graphs and random samples, as
respectively used by informed graph-based searches and anytime sampling-based
planners. Informed graph-based searches, such as A*, traditionally use
heuristics to search a priori graphs in order of potential solution quality.
This makes their search efficient but leaves their performance dependent on the
chosen approximation. If its resolution is too low then they may not find a
(suitable) solution but if it is too high then they may take a prohibitively
long time to do so. Anytime sampling-based planners, such as RRT*,
traditionally use random sampling to approximate the problem domain
incrementally. This allows them to increase resolution until a suitable
solution is found but makes their search dependent on the order of
approximation. Arbitrary sequences of random samples approximate the problem
domain in every direction simultaneously and but may be prohibitively
inefficient at containing a solution. This paper unifies and extends these two
approaches to develop Batch Informed Trees (BIT*), an informed, anytime
sampling-based planner. BIT* solves continuous path planning problems
efficiently by using sampling and heuristics to alternately approximate and
search the problem domain. Its search is ordered by potential solution quality,
as in A*, and its approximation improves indefinitely with additional
computational time, as in RRT*. It is shown analytically to be almost-surely
asymptotically optimal and experimentally to outperform existing sampling-based
planners, especially on high-dimensional planning problems.Comment: International Journal of Robotics Research (IJRR). 32 Pages. 16
Figure
Batch Informed Trees (BIT*): Sampling-based Optimal Planning via the Heuristically Guided Search of Implicit Random Geometric Graphs
In this paper, we present Batch Informed Trees (BIT*), a planning algorithm
based on unifying graph- and sampling-based planning techniques. By recognizing
that a set of samples describes an implicit random geometric graph (RGG), we
are able to combine the efficient ordered nature of graph-based techniques,
such as A*, with the anytime scalability of sampling-based algorithms, such as
Rapidly-exploring Random Trees (RRT).
BIT* uses a heuristic to efficiently search a series of increasingly dense
implicit RGGs while reusing previous information. It can be viewed as an
extension of incremental graph-search techniques, such as Lifelong Planning A*
(LPA*), to continuous problem domains as well as a generalization of existing
sampling-based optimal planners. It is shown that it is probabilistically
complete and asymptotically optimal.
We demonstrate the utility of BIT* on simulated random worlds in
and and manipulation problems on CMU's HERB, a
14-DOF two-armed robot. On these problems, BIT* finds better solutions faster
than RRT, RRT*, Informed RRT*, and Fast Marching Trees (FMT*) with faster
anytime convergence towards the optimum, especially in high dimensions.Comment: 8 Pages. 6 Figures. Video available at
http://www.youtube.com/watch?v=TQIoCC48gp
Asymptotically near-optimal RRT for fast, high-quality, motion planning
We present Lower Bound Tree-RRT (LBT-RRT), a single-query sampling-based
algorithm that is asymptotically near-optimal. Namely, the solution extracted
from LBT-RRT converges to a solution that is within an approximation factor of
1+epsilon of the optimal solution. Our algorithm allows for a continuous
interpolation between the fast RRT algorithm and the asymptotically optimal
RRT* and RRG algorithms. When the approximation factor is 1 (i.e., no
approximation is allowed), LBT-RRT behaves like RRG. When the approximation
factor is unbounded, LBT-RRT behaves like RRT. In between, LBT-RRT is shown to
produce paths that have higher quality than RRT would produce and run faster
than RRT* would run. This is done by maintaining a tree which is a sub-graph of
the RRG roadmap and a second, auxiliary graph, which we call the lower-bound
graph. The combination of the two roadmaps, which is faster to maintain than
the roadmap maintained by RRT*, efficiently guarantees asymptotic
near-optimality. We suggest to use LBT-RRT for high-quality, anytime motion
planning. We demonstrate the performance of the algorithm for scenarios ranging
from 3 to 12 degrees of freedom and show that even for small approximation
factors, the algorithm produces high-quality solutions (comparable to RRG and
RRT*) with little running-time overhead when compared to RRT
Informed RRT*: Optimal Sampling-based Path Planning Focused via Direct Sampling of an Admissible Ellipsoidal Heuristic
Rapidly-exploring random trees (RRTs) are popular in motion planning because
they find solutions efficiently to single-query problems. Optimal RRTs (RRT*s)
extend RRTs to the problem of finding the optimal solution, but in doing so
asymptotically find the optimal path from the initial state to every state in
the planning domain. This behaviour is not only inefficient but also
inconsistent with their single-query nature.
For problems seeking to minimize path length, the subset of states that can
improve a solution can be described by a prolate hyperspheroid. We show that
unless this subset is sampled directly, the probability of improving a solution
becomes arbitrarily small in large worlds or high state dimensions. In this
paper, we present an exact method to focus the search by directly sampling this
subset.
The advantages of the presented sampling technique are demonstrated with a
new algorithm, Informed RRT*. This method retains the same probabilistic
guarantees on completeness and optimality as RRT* while improving the
convergence rate and final solution quality. We present the algorithm as a
simple modification to RRT* that could be further extended by more advanced
path-planning algorithms. We show experimentally that it outperforms RRT* in
rate of convergence, final solution cost, and ability to find difficult
passages while demonstrating less dependence on the state dimension and range
of the planning problem.Comment: 8 pages, 11 figures. Videos available at
https://www.youtube.com/watch?v=d7dX5MvDYTc and
https://www.youtube.com/watch?v=nsl-5MZfwu
Dynamic Path Planning and Replanning for Mobile Robots using RRT*
It is necessary for a mobile robot to be able to efficiently plan a path from
its starting, or current, location to a desired goal location. This is a
trivial task when the environment is static. However, the operational
environment of the robot is rarely static, and it often has many moving
obstacles. The robot may encounter one, or many, of these unknown and
unpredictable moving obstacles. The robot will need to decide how to proceed
when one of these obstacles is obstructing it's path. A method of dynamic
replanning using RRT* is presented. The robot will modify it's current plan
when an unknown random moving obstacle obstructs the path. Various experimental
results show the effectiveness of the proposed method
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