322,504 research outputs found
A Platform Independent Architecture for Virtual Characters and Avatars
We have developed a Platform Independent Architecture for Virtual Characters and Avatars (PIAVCA), a character animation system that aims to be independent of any underlying graphics framework and so be easily portable. PIAVCA supports body animation based on a skeletal representation and facial animation based on morph targets
In God’s Land: Cinematic Affect, Animation and the Perceptual Dilemmas of Slow Violence
In this paper, I argue that Indian independent filmmaker Pankaj Rishi Kumar\u27s documentary In God’s Land (2012) blends animation and live-action to illuminate the destructive nuances of postcolonial literary scholar, Rob Nixon\u27s notion of slow violence. In turning to cinema, I also suggest that In God’s Land’s “aesthetic strategies” further eco-film scholarship’s recent interests in animation, which have tended to highlight the mode\u27s feel good affect. I draw attention to In God\u27s Land\u27s hybrid of dark, discordant animation spectacle interspliced in the documentary live-action to articulate the potential of eco-animation outside of this affect. Ultimately, the film not only draws attention to animation’s non-playful affect—its potentials and dilemmas, but I also suggest that reading such a film adds postcolonial understandings of cinema beyond the Western/Japanese center on with eco-animation scholars have so far focused
ANIMATION VIDEO TO IMPROVE STUDENTS' VOCABULARY MASTERY
Abstract: This research aims to identify whether or not and to what extent animation video
can improve students' vocabulary mastery. This is a Classroom Action Research conducted at
the sixth grade students of MIN Nglungge, Polanharjo. There were 2 cycles and each cycle
consists of five steps, namely; (1) planning the action, (2) implementing the action, (3)
observing the action, (4) reflecting the result of the observation, (5) revising of the action.
The result of the research shows that animation video can improve the students' vocabulary
mastery. It could be seen from these indicators: (a) students could spell the vocabularies; (b)
most students were able to pronounce words correctly; (c) students could grasp the meaning
well; and (d) students could recognize vocabularies. In line with the result, the writer
suggests that animation video is one of the effective techniques in presentations as to increase
the students' enthusiasm and their achievement in learning vocabulary. This result hopefully
will motivate teachers to use animation video in teaching vocabulary to young learners.
Key words: animation video, teaching vocabulary, vocabulary master
Sketch-based virtual human modelling and animation
Animated virtual humans created by skilled artists play a remarkable role in today’s public entertainment. However, ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. We developed a new method and a novel sketching interface, which enable anyone who can draw to “sketch-out” 3D virtual humans and animation.
We devised a “Stick FigureFleshing-outSkin Mapping” graphical pipeline, which decomposes the complexity of figure drawing and considerably boosts the modelling and animation efficiency. We developed a gesture-based method for 3D pose reconstruction from 2D stick figure drawings. We investigated a “Creative Model-based Method”, which performs a human perception process to transfer users’ 2D freehand sketches into 3D human bodies of various body sizes, shapes and fat distributions. Our current system supports character animation in various forms including articulated figure animation, 3D mesh model animation, and 2D contour/NPR animation with personalised drawing styles. Moreover, this interface also supports sketch-based crowd animation and 2D storyboarding of 3D multiple character interactions. A preliminary user study was conducted to support the overall system design. Our system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
Artimate: an articulatory animation framework for audiovisual speech synthesis
We present a modular framework for articulatory animation synthesis using
speech motion capture data obtained with electromagnetic articulography (EMA).
Adapting a skeletal animation approach, the articulatory motion data is applied
to a three-dimensional (3D) model of the vocal tract, creating a portable
resource that can be integrated in an audiovisual (AV) speech synthesis
platform to provide realistic animation of the tongue and teeth for a virtual
character. The framework also provides an interface to articulatory animation
synthesis, as well as an example application to illustrate its use with a 3D
game engine. We rely on cross-platform, open-source software and open standards
to provide a lightweight, accessible, and portable workflow.Comment: Workshop on Innovation and Applications in Speech Technology (2012
Graphics for uncertainty
Graphical methods such as colour shading and animation, which are widely available, can be very effective in communicating uncertainty. In particular, the idea of a ‘density strip’ provides a conceptually simple representation of a distribution and this is explored in a variety of settings, including a comparison of means, regression and models for contingency tables. Animation is also a very useful device for exploring uncertainty and this is explored particularly in the context of flexible models, expressed in curves and surfaces whose structure is of particular interest. Animation can further provide a helpful mechanism for exploring data in several dimensions. This is explored in the simple but very important setting of spatiotemporal data
Getting the message across : ten principles for web animation
The growing use of animation in Web pages testifies to the increasing ease with which such multimedia components can be created. This trend indicates a commitment to animation that is often unmatched by the skill of the implementers. The present paper details a set of ten commandments for web animation, intending to sensitise budding animators to key aspects that may impair the communicational effectiveness of their animation. These guidelines are drawn from an extensive literature survey coloured by personal experience of using Web animation packages. Our ten principles are further elucidated by a Web-based on-line tutorial
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