3 research outputs found

    Unmanned Aerial ad Hoc Networks: Simulation-Based Evaluation of Entity Mobility Models’ Impact on Routing Performance

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    An unmanned aerial ad hoc network (UAANET) is a special type of mobile ad hoc network (MANET). For these networks, researchers rely mostly on simulations to evaluate their proposed networking protocols. Hence, it is of great importance that the simulation environment of a UAANET replicates as much as possible the reality of UAVs. One major component of that environment is the movement pattern of the UAVs. This means that the mobility model used in simulations has to be thoroughly understood in terms of its impact on the performance of the network. In this paper, we investigate how mobility models affect the performance of UAANET in simulations in order to come up with conclusions/recommendations that provide a benchmark for future UAANET simulations. To that end, we first propose a few metrics to evaluate the mobility models. Then, we present five random entity mobility models that allow nodes to move almost freely and independently from one another and evaluate four carefully-chosen MANET/UAANET routing protocols: ad hoc on-demand distance vector (AODV), optimized link state routing (OLSR), reactive-geographic hybrid routing (RGR) and geographic routing protocol (GRP). In addition, flooding is also evaluated. The results show a wide variation of the protocol performance over different mobility models. These performance differences can be explained by the mobility model characteristics, and we discuss these effects. The results of our analysis show that: (i) the enhanced Gauss–Markov (EGM) mobility model is best suited for UAANET; (ii) OLSR, a table-driven proactive routing protocol, and GRP, a position-based geographic protocol, are the protocols most sensitive to the change of mobility models; (iii) RGR, a reactive-geographic hybrid routing protocol, is best suited for UAANET

    Bandwidth and Energy-Efficient Route Discovery for Noisy Mobile Ad-Hoc Networks

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    Broadcasting is used in on-demand routing protocols to discover routes in Mobile Ad-hoc Networks (MANETs). On-demand routing protocols, such as Ad-hoc On-demand Distance Vector (AODV) commonly employ pure flooding based broadcasting to discover new routes. In pure flooding, a route request (RREQ) packet is broadcast by the source node and each receiving node rebroadcasts it. This continues until the RREQ packet arrives at the destination node. Pure flooding generates excessive redundant routing traffic that may lead to the broadcast storm problem (BSP) and deteriorate the performance of MANETs significantly. A number of probabilistic broadcasting schemes have been proposed in the literature to address BSP. However, these schemes do not consider thermal noise and interference which exist in real life MANETs, and therefore, do not perform well in real life MANETs. Real life MANETs are noisy and the communication is not error free. This research argues that a broadcast scheme that considers the effects of thermal noise, co-channel interference, and node density in the neighbourhood simultaneously can reduce the broadcast storm problem and enhance the MANET performance. To achieve this, three investigations have been carried out: First, the effect of carrier sensing ranges on on-demand routing protocol such as AODV and their impact on interference; second, effects of thermal noise on on-demand routing protocols and third, evaluation of pure flooding and probabilistic broadcasting schemes under noisy and noiseless conditions. The findings of these investigations are exploited to propose a Channel Adaptive Probabilistic Broadcast (CAPB) scheme to disseminate RREQ packets efficiently. The proposed CAPB scheme determines the probability of rebroadcasting RREQ packets on the fly according to the current Signal to Interference plus Noise Ratio (SINR) and node density in the neighbourhood. The proposed scheme and two related state of the art (SoA) schemes from the literature are implemented in the standard AODV to replace the pure flooding based broadcast scheme. Ns-2 simulation results show that the proposed CAPB scheme outperforms the other schemes in terms of routing overhead, average end-to-end delay, throughput and energy consumption
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