2,098 research outputs found

    Improving the Accuracy of Mobile Touchscreen QWERTY Keyboards

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    In this thesis we explore alternative keyboard layouts in hopes of finding one that increases the accuracy of text input on mobile touchscreen devices. In particular, we investigate if a single swap of 2 keys can significantly improve accuracy on mobile touchscreen QWERTY keyboards. We do so by carefully considering the placement of keys, exploiting a specific vulnerability that occurs within a keyboard layout, namely, that the placement of particular keys next to others may be increasing errors when typing. We simulate the act of typing on a mobile touchscreen QWERTY keyboard, beginning with modeling the typographical errors that can occur when doing so. We then construct a simple autocorrector using Bayesian methods, describing how we can autocorrect user input and evaluate the ability of the keyboard to output the correct text. Then, using our models, we provide methods of testing and define a metric, the WAR rating, which provides us a way of comparing the accuracy of a keyboard layout. After running our tests on all 325 2-key swap layouts against the original QWERTY layout, we show that there exists more than one 2-key swap that increases the accuracy of the current QWERTY layout, and that the best 2-key swap is i ↔ t, increasing accuracy by nearly 0.18 percent

    Nomadic input on mobile devices: the influence of touch input technique and walking speed on performance and offset modeling

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    In everyday life people use their mobile phones on-the-go with different walking speeds and with different touch input techniques. Unfortunately, much of the published research in mobile interaction does not quantify the influence of these variables. In this paper, we analyze the influence of walking speed, gait pattern and input techniques on commonly used performance parameters like error rate, accuracy and tapping speed, and we compare the results to the static condition. We examine the influence of these factors on the machine learned offset model used to correct user input and we make design recommendations. The results show that all performance parameters degraded when the subject started to move, for all input techniques. Index finger pointing techniques demonstrated overall better performance compared to thumb-pointing techniques. The influence of gait phase on tap event likelihood and accuracy was demonstrated for all input techniques and all walking speeds. Finally, it was shown that the offset model built on static data did not perform as well as models inferred from dynamic data, which indicates the speed-specific nature of the models. Also, models identified using specific input techniques did not perform well when tested in other conditions, demonstrating the limited validity of offset models to a particular input technique. The model was therefore calibrated using data recorded with the appropriate input technique, at 75% of preferred walking speed, which is the speed to which users spontaneously slow down when they use a mobile device and which presents a tradeoff between accuracy and usability. This led to an increase in accuracy compared to models built on static data. The error rate was reduced between 0.05% and 5.3% for landscape-based methods and between 5.3% and 11.9% for portrait-based methods

    Challenges of Multi-Factor Authentication for Securing Advanced IoT (A-IoT) Applications

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    The unprecedented proliferation of smart devices together with novel communication, computing, and control technologies have paved the way for the Advanced Internet of Things~(A-IoT). This development involves new categories of capable devices, such as high-end wearables, smart vehicles, and consumer drones aiming to enable efficient and collaborative utilization within the Smart City paradigm. While massive deployments of these objects may enrich people's lives, unauthorized access to the said equipment is potentially dangerous. Hence, highly-secure human authentication mechanisms have to be designed. At the same time, human beings desire comfortable interaction with their owned devices on a daily basis, thus demanding the authentication procedures to be seamless and user-friendly, mindful of the contemporary urban dynamics. In response to these unique challenges, this work advocates for the adoption of multi-factor authentication for A-IoT, such that multiple heterogeneous methods - both well-established and emerging - are combined intelligently to grant or deny access reliably. We thus discuss the pros and cons of various solutions as well as introduce tools to combine the authentication factors, with an emphasis on challenging Smart City environments. We finally outline the open questions to shape future research efforts in this emerging field.Comment: 7 pages, 4 figures, 2 tables. The work has been accepted for publication in IEEE Network, 2019. Copyright may be transferred without notice, after which this version may no longer be accessibl

    Electrostatic Friction Displays to Enhance Touchscreen Experience

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    Touchscreens are versatile devices that can display visual content and receive touch input, but they lack the ability to provide programmable tactile feedback. This limitation has been addressed by a few approaches generally called surface haptics technology. This technology modulates the friction between a user’s fingertip and a touchscreen surface to create different tactile sensations when the finger explores the touchscreen. This functionality enables the user to see and feel digital content simultaneously, leading to improved usability and user experiences. One major approach in surface haptics relies on the electrostatic force induced between the finger and an insulating surface on the touchscreen by supplying high AC voltage. The use of AC also induces a vibrational sensation called electrovibration to the user. Electrostatic friction displays require only electrical components and provide uniform friction over the screen. This tactile feedback technology not only allows easy and lightweight integration into touchscreen devices but also provides dynamic, rich, and satisfactory user interfaces. In this chapter, we review the fundamental operation of the electrovibration technology as well as applications have been built upon
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