1,069 research outputs found

    3D visual analysis of seabed on smartphone

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    We create a 'virtual-seabed' platform to realize the 3D visual analysis of seabed on smartphone. The 3D seabed platform is based on a 'section-drilling' model, implementing visualization and analysis of the integrated data of seabed on the 3D browser on smartphone. Some 3D visual analysis functions are developed. This work presents a thorough and interesting way of presenting seabed data on smartphone, which raises many application possibilities. This platform is another practical proof based on our WebVRGIS platform.Comment: 2015 IEEE Pacific Visualization Symposium (PacificVis

    WebVRGIS Based City Bigdata 3D Visualization and Analysis

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    This paper shows the WEBVRGIS platform overlying multiple types of data about Shenzhen over a 3d globe. The amount of information that can be visualized with this platform is overwhelming, and the GIS-based navigational scheme allows to have great flexibility to access the different available data sources. For example,visualising historical and forecasted passenger volume at stations could be very helpful when overlaid with other social data.Comment: 2015 IEEE Pacific Visualization Symposium (PacificVis

    Preprint Extending Touch-less Interaction on Vision Based Wearable Device

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    This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet gestures in front of the camera. Several proof-of-concept prototypes with eleven dynamic gestures are developed based on the touch-less interaction. At last, a comparing user study evaluation is proposed to demonstrate the usability of the touch-less approach, as well as the impact on user's emotion, running on a wearable framework or Google Glass.Comment: This is the preprint version of our paper on IEEE Virtual Reality Conference 201

    Preprint Virtual Reality Assistant Technology for Learning Primary Geography

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    This is the preprint version of our paper on ICWL2015. A virtual reality based enhanced technology for learning primary geography is proposed, which synthesizes several latest information technologies including virtual reality(VR), 3D geographical information system(GIS), 3D visualization and multimodal human-computer-interaction (HCI). The main functions of the proposed system are introduced, i.e. Buffer analysis, Overlay analysis, Space convex hull calculation, Space convex decomposition, 3D topology analysis and 3D space intersection detection. The multimodal technologies are employed in the system to enhance the immersive perception of the users.Comment: This is the preprint version of our paper on ICWL201

    Preprint Imagining In-Air Interaction for Hemiplegia Sufferer

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    This is the preprint version of our paper on 2015 International Conference on Virtual Rehabilitation (ICVR2015). In this paper, we described the imagination scenarios of a touch-less interaction technology for hemiplegia, which can support either hand or foot interaction with the smartphone or head mounted device (HMD). The computer vision interaction technology is implemented in our previous work, which provides a core support for gesture interaction by accurately detecting and tracking the hand or foot gesture. The patients interact with the application using hand/foot gesture motion in the camera view.Comment: This is the preprint version of our paper on 2015 International Conference on Virtual Rehabilitation (ICVR2015

    Preprint A Game Based Assistive Tool for Rehabilitation of Dysphonic Patients

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    This is the preprint version of our paper on 3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015 (VR2015). An assistive training tool for rehabilitation of dysphonic patients is designed and developed according to the practical clinical needs. The assistive tool employs a space flight game as the attractive logic part, and microphone arrays as input device, which is getting rid of ambient noise by setting a specific orientation. The therapist can guide the patient to play the game as well as the voice training simultaneously side by side, while not interfere the patient voice. The voice information can be recorded and extracted for evaluating the long-time rehabilitation progress. This paper outlines a design science approach for the development of an initial useful software prototype of such a tool, considering 'Intuitive', 'Entertainment', 'Incentive' as main design factors.Comment: This is the preprint version of our paper on 3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015 (VR2015

    Preprint Big City 3D Visual Analysis

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    This is the preprint version of our paper on EUROGRAPHICS 2015. A big city visual analysis platform based on Web Virtual Reality Geographical Information System (WEBVRGIS) is presented. Extensive model editing functions and spatial analysis functions are available, including terrain analysis, spatial analysis, sunlight analysis, traffic analysis, population analysis and community analysis.Comment: This is the preprint version of our paper on EUROGRAPHICS 201

    Preprint Clinical Feedback and Technology Selection of Game Based Dysphonic Rehabilitation Tool

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    This is the preprint version of our paper on 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth2015). An assistive training tool software for rehabilitation of dysphonic patients is evaluated according to the practical clinical feedback from the treatments. One stroke sufferer and one parkinson sufferer have provided earnest suggestions for the improvement of our tool software. The assistive tool employs a serious game as the attractive logic part, and running on the tablet with normal microphone as input device. Seven pitch estimation algorithms have been evaluated and compared with selected patients voice database. A series of benchmarks have been generated during the evaluation process for technology selection.Comment: This is the preprint version of our paper on 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth2015

    Preprint Traffic Management and Forecasting System Based on 3D GIS

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    This is the preprint version of our paper on 2015 15th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGrid). This paper takes Shenzhen Futian comprehensive transportation junction as the case, and makes use of continuous multiple real-time dynamic traffic information to carry out monitoring and analysis on spatial and temporal distribution of passenger flow under different means of transportation and service capacity of junction from multi-dimensional space-time perspectives such as different period and special period. Virtual reality geographic information system is employed to present the forecasting result.Comment: This is the preprint version of our paper on 2015 15th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGrid). arXiv admin note: substantial text overlap with arXiv:1504.0105

    Preprint Virtual Reality Based GIS Analysis Platform

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    This is the preprint version of our paper on ICONIP2015. The proposed platform supports the integrated VRGIS functions including 3D spatial analysis functions, 3D visualization for spatial process and serves for 3D globe and digital city. The 3D analysis and visualization of the concerned city massive information are conducted in the platform. The amount of information that can be visualized with this platform is overwhelming, and the GIS based navigational scheme allows to have great flexibility to access the different available data sources.Comment: This is the preprint version of our paper on ICONIP201
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