1,069 research outputs found
3D visual analysis of seabed on smartphone
We create a 'virtual-seabed' platform to realize the 3D visual analysis of
seabed on smartphone. The 3D seabed platform is based on a 'section-drilling'
model, implementing visualization and analysis of the integrated data of seabed
on the 3D browser on smartphone. Some 3D visual analysis functions are
developed. This work presents a thorough and interesting way of presenting
seabed data on smartphone, which raises many application possibilities. This
platform is another practical proof based on our WebVRGIS platform.Comment: 2015 IEEE Pacific Visualization Symposium (PacificVis
WebVRGIS Based City Bigdata 3D Visualization and Analysis
This paper shows the WEBVRGIS platform overlying multiple types of data about
Shenzhen over a 3d globe. The amount of information that can be visualized with
this platform is overwhelming, and the GIS-based navigational scheme allows to
have great flexibility to access the different available data sources. For
example,visualising historical and forecasted passenger volume at stations
could be very helpful when overlaid with other social data.Comment: 2015 IEEE Pacific Visualization Symposium (PacificVis
Preprint Extending Touch-less Interaction on Vision Based Wearable Device
This is the preprint version of our paper on IEEE Virtual Reality Conference
2015. A touch-less interaction technology on vision based wearable device is
designed and evaluated. Users interact with the application with dynamic
hands/feet gestures in front of the camera. Several proof-of-concept prototypes
with eleven dynamic gestures are developed based on the touch-less interaction.
At last, a comparing user study evaluation is proposed to demonstrate the
usability of the touch-less approach, as well as the impact on user's emotion,
running on a wearable framework or Google Glass.Comment: This is the preprint version of our paper on IEEE Virtual Reality
Conference 201
Preprint Virtual Reality Assistant Technology for Learning Primary Geography
This is the preprint version of our paper on ICWL2015. A virtual reality
based enhanced technology for learning primary geography is proposed, which
synthesizes several latest information technologies including virtual
reality(VR), 3D geographical information system(GIS), 3D visualization and
multimodal human-computer-interaction (HCI). The main functions of the proposed
system are introduced, i.e. Buffer analysis, Overlay analysis, Space convex
hull calculation, Space convex decomposition, 3D topology analysis and 3D space
intersection detection. The multimodal technologies are employed in the system
to enhance the immersive perception of the users.Comment: This is the preprint version of our paper on ICWL201
Preprint Imagining In-Air Interaction for Hemiplegia Sufferer
This is the preprint version of our paper on 2015 International Conference on
Virtual Rehabilitation (ICVR2015). In this paper, we described the imagination
scenarios of a touch-less interaction technology for hemiplegia, which can
support either hand or foot interaction with the smartphone or head mounted
device (HMD). The computer vision interaction technology is implemented in our
previous work, which provides a core support for gesture interaction by
accurately detecting and tracking the hand or foot gesture. The patients
interact with the application using hand/foot gesture motion in the camera
view.Comment: This is the preprint version of our paper on 2015 International
Conference on Virtual Rehabilitation (ICVR2015
Preprint A Game Based Assistive Tool for Rehabilitation of Dysphonic Patients
This is the preprint version of our paper on 3rd International Workshop on
Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015
(VR2015). An assistive training tool for rehabilitation of dysphonic patients
is designed and developed according to the practical clinical needs. The
assistive tool employs a space flight game as the attractive logic part, and
microphone arrays as input device, which is getting rid of ambient noise by
setting a specific orientation. The therapist can guide the patient to play the
game as well as the voice training simultaneously side by side, while not
interfere the patient voice. The voice information can be recorded and
extracted for evaluating the long-time rehabilitation progress. This paper
outlines a design science approach for the development of an initial useful
software prototype of such a tool, considering 'Intuitive', 'Entertainment',
'Incentive' as main design factors.Comment: This is the preprint version of our paper on 3rd International
Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual
Reality 2015 (VR2015
Preprint Big City 3D Visual Analysis
This is the preprint version of our paper on EUROGRAPHICS 2015. A big city
visual analysis platform based on Web Virtual Reality Geographical Information
System (WEBVRGIS) is presented. Extensive model editing functions and spatial
analysis functions are available, including terrain analysis, spatial analysis,
sunlight analysis, traffic analysis, population analysis and community
analysis.Comment: This is the preprint version of our paper on EUROGRAPHICS 201
Preprint Clinical Feedback and Technology Selection of Game Based Dysphonic Rehabilitation Tool
This is the preprint version of our paper on 2015 9th International
Conference on Pervasive Computing Technologies for Healthcare
(PervasiveHealth2015). An assistive training tool software for rehabilitation
of dysphonic patients is evaluated according to the practical clinical feedback
from the treatments. One stroke sufferer and one parkinson sufferer have
provided earnest suggestions for the improvement of our tool software. The
assistive tool employs a serious game as the attractive logic part, and running
on the tablet with normal microphone as input device. Seven pitch estimation
algorithms have been evaluated and compared with selected patients voice
database. A series of benchmarks have been generated during the evaluation
process for technology selection.Comment: This is the preprint version of our paper on 2015 9th International
Conference on Pervasive Computing Technologies for Healthcare
(PervasiveHealth2015
Preprint Traffic Management and Forecasting System Based on 3D GIS
This is the preprint version of our paper on 2015 15th IEEE/ACM International
Symposium on Cluster, Cloud and Grid Computing (CCGrid). This paper takes
Shenzhen Futian comprehensive transportation junction as the case, and makes
use of continuous multiple real-time dynamic traffic information to carry out
monitoring and analysis on spatial and temporal distribution of passenger flow
under different means of transportation and service capacity of junction from
multi-dimensional space-time perspectives such as different period and special
period. Virtual reality geographic information system is employed to present
the forecasting result.Comment: This is the preprint version of our paper on 2015 15th IEEE/ACM
International Symposium on Cluster, Cloud and Grid Computing (CCGrid). arXiv
admin note: substantial text overlap with arXiv:1504.0105
Preprint Virtual Reality Based GIS Analysis Platform
This is the preprint version of our paper on ICONIP2015. The proposed
platform supports the integrated VRGIS functions including 3D spatial analysis
functions, 3D visualization for spatial process and serves for 3D globe and
digital city. The 3D analysis and visualization of the concerned city massive
information are conducted in the platform. The amount of information that can
be visualized with this platform is overwhelming, and the GIS based
navigational scheme allows to have great flexibility to access the different
available data sources.Comment: This is the preprint version of our paper on ICONIP201
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