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    An Object Oriented C++ Approach for Discrete Event Simulation of Complex and Large Systems of Many Moving Objects

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    Modelling and programming process requires a completely different approach in discrete event simulation of complex and large systems of many moving objects. In this paper we describe the public interface of a C++ class library that addresses this problem. Our class library has the virtue of being a flexible and application-independent object-oriented environment which presents to the user a world view that simplifies the simulation of these systems. 1 Introduction Discrete event simulation can be a powerful analytical tool in the study of complex systems based on many moving objects. Its application ranges through a variety of systems, including airplane or vehicular traffic, message passing on wide area networks or microscopic fluids. The generic problem consists in simulating the behavior of each moving object in a space populated by many other objects. The main aspect of the simulation are the interactions between objects. For example, an airplane which enters a region covered by a..
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