30,588 research outputs found
A Blockchain Enhanced Coexistence of Heterogeneous Networks on Unlicensed Spectrum
Due to the forecasted fast increasing cellular traffic and the already highly congested licensed spectrum, it is critical to exploit and utilize the unlicensed spectrum resources for the fifth-generation (5G) and beyond networks. A challenging problem is the coexistence of 5G and other networks with fair, reliable, and efficient sharing of the unlicensed spectrum. In this paper, we propose a blockchain-enhanced distributed spectrum sharing scheme for coexisting multiple operators and multiple WiFi APs. We design a novel lightweight and efficient consensus mechanism, named Proof of Strategy (PoG). In this consensus mechanism, the problem of spectrum sharing is used as a consensus puzzle, and the part of the unlicensed spectrum is used as the ‘fee’ of miners. With such a design, the computing overhead of the consensus process is expected to be reduced significantly. We develop a non-cooperative game to analyze the behavior of the miners and obtain a symmetric Bayesian Nash equilibrium under the uniform distribution of mining cost estimation. It can be found mathematically and experimentally that the strategy of the winner tends to maximize the system revenue by sharing the unlicensed spectrum resource. Furthermore, to reduce the impact of heavy interactions on system throughput, the operation of WiFi APs in the proposed scheme can be adaptively switched between ‘contention mode’ and ‘blockchain mode’ according to the network traffic load. The dynamic behavior is constructed as an evolutionary game, and the existence and uniqueness of equilibrium points are proved by theoretical analysis. Simulations demonstrated the fairness and effectiveness of the proposed blockchain-based scheme and the mode switching method for distributed spectrum sharing by heterogeneous wireless networks
Modeling Profit of Sliced 5G Networks for Advanced Network Resource Management and Slice Implementation
The core innovation in future 5G cellular networksnetwork slicing, aims at
providing a flexible and efficient framework of network organization and
resource management. The revolutionary network architecture based on slices,
makes most of the current network cost models obsolete, as they estimate the
expenditures in a static manner. In this paper, a novel methodology is
proposed, in which a value chain in sliced networks is presented. Based on the
proposed value chain, the profits generated by different slices are analyzed,
and the task of network resource management is modeled as a multiobjective
optimization problem. Setting strong assumptions, this optimization problem is
analyzed starting from a simple ideal scenario. By removing the assumptions
step-by-step, realistic but complex use cases are approached. Through this
progressive analysis, technical challenges in slice implementation and network
optimization are investigated under different scenarios. For each challenge,
some potentially available solutions are suggested, and likely applications are
also discussed
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication
Device-to-device (D2D) communication underlaying cellular networks allows
mobile devices such as smartphones and tablets to use the licensed spectrum
allocated to cellular services for direct peer-to-peer transmission. D2D
communication can use either one-hop transmission (i.e., in D2D direct
communication) or multi-hop cluster-based transmission (i.e., in D2D local area
networks). The D2D devices can compete or cooperate with each other to reuse
the radio resources in D2D networks. Therefore, resource allocation and access
for D2D communication can be treated as games. The theories behind these games
provide a variety of mathematical tools to effectively model and analyze the
individual or group behaviors of D2D users. In addition, game models can
provide distributed solutions to the resource allocation problems for D2D
communication. The aim of this article is to demonstrate the applications of
game-theoretic models to study the radio resource allocation issues in D2D
communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201
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