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    Search for an Appropriate Behavior within the Emotional Regulation in Virtual Creatures Using a Learning Classifier System

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    Emotion regulation is a process by which human beings control emotional behaviors. From neuroscientific evidence, this mechanism is the product of conscious or unconscious processes. In particular, the mechanism generated by a conscious process needs a priori components to be computed. The behaviors generated by previous experiences are among these components. These behaviors need to be adapted to fulfill the objectives in a specific situation. The problem we address is how to endow virtual creatures with emotion regulation in order to compute an appropriate behavior in a specific emotional situation. This problem is clearly important and we have not identified ways to solve this problem in the current literature. In our proposal, we show a way to generate the appropriate behavior in an emotional situation using a learning classifier system (LCS). We illustrate the function of our proposal in unknown and known situations by means of two case studies. Our results demonstrate that it is possible to converge to the appropriate behavior even in the first case; that is, when the system does not have previous experiences and in situations where some previous information is available our proposal proves to be a very powerful tool
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