3,159 research outputs found

    Patrolling a Street Network is Strongly NP-Complete but in P for Tree Structures

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    We consider the following problem: Given a finite set of straight line segments in the plane, determine the positions of a minimal number of points on the segments, from which guards can see all segments. This problem can be interpreted as looking for a minimal number of locations of policemen, guards, cameras or other sensors, that can observe a network of streets, corridors, tunnels, tubes, etc. We show that the problem is strongly NP-complete even for a set of segments with a cubic graph structure, but in P for tree structures

    A (7/2)-Approximation Algorithm for Guarding Orthogonal Art Galleries with Sliding Cameras

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    Consider a sliding camera that travels back and forth along an orthogonal line segment ss inside an orthogonal polygon PP with nn vertices. The camera can see a point pp inside PP if and only if there exists a line segment containing pp that crosses ss at a right angle and is completely contained in PP. In the minimum sliding cameras (MSC) problem, the objective is to guard PP with the minimum number of sliding cameras. In this paper, we give an O(n5/2)O(n^{5/2})-time (7/2)(7/2)-approximation algorithm to the MSC problem on any simple orthogonal polygon with nn vertices, answering a question posed by Katz and Morgenstern (2011). To the best of our knowledge, this is the first constant-factor approximation algorithm for this problem.Comment: 11 page

    Searching Polyhedra by Rotating Half-Planes

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    The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards now boundary segments who rotate half-planes of illumination. After carefully detailing the 3D model, several results are established. The first is a nearly direct extension of the planar one-way sweep strategy using what we call exhaustive guards, a generalization that succeeds despite there being no well-defined notion in 3D of planar "clockwise rotation". Next follow two results: every polyhedron with r>0 reflex edges can be searched by at most r^2 suitably placed guards, whereas just r guards suffice if the polyhedron is orthogonal. (Minimizing the number of guards to search a given polyhedron is easily seen to be NP-hard.) Finally we show that deciding whether a given set of guards has a successful search schedule is strongly NP-hard, and that deciding if a given target area is searchable at all is strongly PSPACE-hard, even for orthogonal polyhedra. A number of peripheral results are proved en route to these central theorems, and several open problems remain for future work.Comment: 45 pages, 26 figure
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