25,169 research outputs found
Spectrum Coordination in Energy Efficient Cognitive Radio Networks
Device coordination in open spectrum systems is a challenging problem,
particularly since users experience varying spectrum availability over time and
location. In this paper, we propose a game theoretical approach that allows
cognitive radio pairs, namely the primary user (PU) and the secondary user
(SU), to update their transmission powers and frequencies simultaneously.
Specifically, we address a Stackelberg game model in which individual users
attempt to hierarchically access to the wireless spectrum while maximizing
their energy efficiency. A thorough analysis of the existence, uniqueness and
characterization of the Stackelberg equilibrium is conducted. In particular, we
show that a spectrum coordination naturally occurs when both actors in the
system decide sequentially about their powers and their transmitting carriers.
As a result, spectrum sensing in such a situation turns out to be a simple
detection of the presence/absence of a transmission on each sub-band. We also
show that when users experience very different channel gains on their two
carriers, they may choose to transmit on the same carrier at the Stackelberg
equilibrium as this contributes enough energy efficiency to outweigh the
interference degradation caused by the mutual transmission. Then, we provide an
algorithmic analysis on how the PU and the SU can reach such a spectrum
coordination using an appropriate learning process. We validate our results
through extensive simulations and compare the proposed algorithm to some
typical scenarios including the non-cooperative case and the
throughput-based-utility systems. Typically, it is shown that the proposed
Stackelberg decision approach optimizes the energy efficiency while still
maximizing the throughput at the equilibrium.Comment: 12 pages, 10 figures, to appear in IEEE Transactions on Vehicular
Technolog
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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