25,169 research outputs found

    Spectrum Coordination in Energy Efficient Cognitive Radio Networks

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    Device coordination in open spectrum systems is a challenging problem, particularly since users experience varying spectrum availability over time and location. In this paper, we propose a game theoretical approach that allows cognitive radio pairs, namely the primary user (PU) and the secondary user (SU), to update their transmission powers and frequencies simultaneously. Specifically, we address a Stackelberg game model in which individual users attempt to hierarchically access to the wireless spectrum while maximizing their energy efficiency. A thorough analysis of the existence, uniqueness and characterization of the Stackelberg equilibrium is conducted. In particular, we show that a spectrum coordination naturally occurs when both actors in the system decide sequentially about their powers and their transmitting carriers. As a result, spectrum sensing in such a situation turns out to be a simple detection of the presence/absence of a transmission on each sub-band. We also show that when users experience very different channel gains on their two carriers, they may choose to transmit on the same carrier at the Stackelberg equilibrium as this contributes enough energy efficiency to outweigh the interference degradation caused by the mutual transmission. Then, we provide an algorithmic analysis on how the PU and the SU can reach such a spectrum coordination using an appropriate learning process. We validate our results through extensive simulations and compare the proposed algorithm to some typical scenarios including the non-cooperative case and the throughput-based-utility systems. Typically, it is shown that the proposed Stackelberg decision approach optimizes the energy efficiency while still maximizing the throughput at the equilibrium.Comment: 12 pages, 10 figures, to appear in IEEE Transactions on Vehicular Technolog

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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