13,189 research outputs found

    An algebraic framework for the greedy algorithm with applications to the core and Weber set of cooperative games

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    An algebraic model generalizing submodular polytopes is presented, where modular functions on partially ordered sets take over the role of vectors in Rn{\mathbb R}^n. This model unifies various generalizations of combinatorial models in which the greedy algorithm and the Monge algorithm are successful and generalizations of the notions of core and Weber set in cooperative game theory. As a further application, we show that an earlier model of ours as well as the algorithmic model of Queyranne, Spieksma and Tardella for the Monge algorithm can be treated within the framework of usual matroid theory (on unordered ground-sets), which permits also the efficient algorithmic solution of the intersection problem within this model. \u

    The Knapsack Problem with Neighbour Constraints

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    We study a constrained version of the knapsack problem in which dependencies between items are given by the adjacencies of a graph. In the 1-neighbour knapsack problem, an item can be selected only if at least one of its neighbours is also selected. In the all-neighbours knapsack problem, an item can be selected only if all its neighbours are also selected. We give approximation algorithms and hardness results when the nodes have both uniform and arbitrary weight and profit functions, and when the dependency graph is directed and undirected.Comment: Full version of IWOCA 2011 pape

    On the Complexity of Mining Itemsets from the Crowd Using Taxonomies

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    We study the problem of frequent itemset mining in domains where data is not recorded in a conventional database but only exists in human knowledge. We provide examples of such scenarios, and present a crowdsourcing model for them. The model uses the crowd as an oracle to find out whether an itemset is frequent or not, and relies on a known taxonomy of the item domain to guide the search for frequent itemsets. In the spirit of data mining with oracles, we analyze the complexity of this problem in terms of (i) crowd complexity, that measures the number of crowd questions required to identify the frequent itemsets; and (ii) computational complexity, that measures the computational effort required to choose the questions. We provide lower and upper complexity bounds in terms of the size and structure of the input taxonomy, as well as the size of a concise description of the output itemsets. We also provide constructive algorithms that achieve the upper bounds, and consider more efficient variants for practical situations.Comment: 18 pages, 2 figures. To be published to ICDT'13. Added missing acknowledgemen

    A Fast Algorithm for Well-Spaced Points and Approximate Delaunay Graphs

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    We present a new algorithm that produces a well-spaced superset of points conforming to a given input set in any dimension with guaranteed optimal output size. We also provide an approximate Delaunay graph on the output points. Our algorithm runs in expected time O(2O(d)(nlogn+m))O(2^{O(d)}(n\log n + m)), where nn is the input size, mm is the output point set size, and dd is the ambient dimension. The constants only depend on the desired element quality bounds. To gain this new efficiency, the algorithm approximately maintains the Voronoi diagram of the current set of points by storing a superset of the Delaunay neighbors of each point. By retaining quality of the Voronoi diagram and avoiding the storage of the full Voronoi diagram, a simple exponential dependence on dd is obtained in the running time. Thus, if one only wants the approximate neighbors structure of a refined Delaunay mesh conforming to a set of input points, the algorithm will return a size 2O(d)m2^{O(d)}m graph in 2O(d)(nlogn+m)2^{O(d)}(n\log n + m) expected time. If mm is superlinear in nn, then we can produce a hierarchically well-spaced superset of size 2O(d)n2^{O(d)}n in 2O(d)nlogn2^{O(d)}n\log n expected time.Comment: Full versio

    Rough matroids based on coverings

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    The introduction of covering-based rough sets has made a substantial contribution to the classical rough sets. However, many vital problems in rough sets, including attribution reduction, are NP-hard and therefore the algorithms for solving them are usually greedy. Matroid, as a generalization of linear independence in vector spaces, it has a variety of applications in many fields such as algorithm design and combinatorial optimization. An excellent introduction to the topic of rough matroids is due to Zhu and Wang. On the basis of their work, we study the rough matroids based on coverings in this paper. First, we investigate some properties of the definable sets with respect to a covering. Specifically, it is interesting that the set of all definable sets with respect to a covering, equipped with the binary relation of inclusion \subseteq, constructs a lattice. Second, we propose the rough matroids based on coverings, which are a generalization of the rough matroids based on relations. Finally, some properties of rough matroids based on coverings are explored. Moreover, an equivalent formulation of rough matroids based on coverings is presented. These interesting and important results exhibit many potential connections between rough sets and matroids.Comment: 15page

    Partially ordered secretaries

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    The elements of a finite nonempty partially ordered set are exposed at independent uniform times in [0,1][0,1] to a selector who, at any given time, can see the structure of the induced partial order on the exposed elements. The selector's task is to choose online a maximal element. This generalizes the classical linear order secretary problem, for which it is known that the selector can succeed with probability 1/e1/e and that this is best possible. We describe a strategy for the general problem that achieves success probability 1/e1/e for an arbitrary partial order.Comment: 5 page
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