1,535 research outputs found

    PRIORITIZED TASK SCHEDULING IN FOG COMPUTING

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    Cloud computing is an environment where virtual resources are shared among the many users over network. A user of Cloud services is billed according to pay-per-use model associated with this environment. To keep this bill to a minimum, efficient resource allocation is of great importance. To handle the many requests sent to Cloud by the clients, the tasks need to be processed according to the SLAs defined by the client. The increase in the usage of Cloud services on a daily basis has introduced delays in the transmission of requests. These delays can cause clients to wait for the response of the tasks beyond the deadline assigned. To overcome these concerns, Fog Computing is helpful as it is physically placed closer to the clients. This layer is placed between the client and the Cloud layer, and it reduces the delay in the transmission of the requests, processing and the response sent back to the client greatly. This paper discusses an algorithm which schedules tasks by calculating the priority of a task in the Fog layer. The tasks with higher priority are processed first so that the deadline is met, which makes the algorithm practical and efficient

    A Self-adaptive Agent-based System for Cloud Platforms

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    Cloud computing is a model for enabling on-demand network access to a shared pool of computing resources, that can be dynamically allocated and released with minimal effort. However, this task can be complex in highly dynamic environments with various resources to allocate for an increasing number of different users requirements. In this work, we propose a Cloud architecture based on a multi-agent system exhibiting a self-adaptive behavior to address the dynamic resource allocation. This self-adaptive system follows a MAPE-K approach to reason and act, according to QoS, Cloud service information, and propagated run-time information, to detect QoS degradation and make better resource allocation decisions. We validate our proposed Cloud architecture by simulation. Results show that it can properly allocate resources to reduce energy consumption, while satisfying the users demanded QoS

    A Game-Theoretic Based QoS-Aware Capacity Management for Real-Time EdgeIoT Applications

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    More and more real-time IoT applications such as smart cities or autonomous vehicles require big data analytics with reduced latencies. However, data streams produced from distributed sensing devices may not suffice to be processed traditionally in the remote cloud due to: (i) longer Wide Area Network (WAN) latencies and (ii) limited resources held by a single Cloud. To solve this problem, a novel Software-Defined Network (SDN) based InterCloud architecture is presented for mobile edge computing environments, known as EdgeIoT. An adaptive resource capacity management approach is proposed to employ a policy-based QoS control framework using principles in coalition games with externalities. To optimise resource capacity policy, the proposed QoS management technique solves, adaptively, a lexicographic ordering bi-criteria Coalition Structure Generation (CSG) problem. It is an onerous task to guarantee in a deterministic way that a real-time EdgeIoT application satisfies low latency requirement specified in Service Level Agreements (SLA). CloudSim 4.0 toolkit is used to simulate an SDN-based InterCloud scenario, and the empirical results suggest that the proposed approach can adapt, from an operational perspective, to ensure low latency QoS for real-time EdgeIoT application instances
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