4 research outputs found

    Prototypes of productivity tools for the jadescript programming language

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    Jadescript is an agent-oriented programming language built on top of JADE. So far, the focus of the development of the language was on design choices, on syntax refinements, and on the introduction of expressions and constructs for agent-related abstractions and tasks. In this paper, a proposal to achieve the crucial goal of making Jadescript suitable for professional use is presented. The success of Jadescript, as a solid language to build real-world agent-based software systems, is necessarily related to its effective integration with mainstream development tools. In this paper, some of the productivity tools developed to integrate Jadescript with a mainstream development environment are presented as a way to promote the successful adoption of the language towards the community of JADE users

    An Overview of the AMUSE Social Gaming Platform

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    This paper presents an overview of the novel platform AMUSE (Agent-based Multi-User Social Environment), an agent-based social gaming platform that leverages the power of industrial-strength agent technologies. The core need that motivated the initial work on AMUSE was to provide game developers with a solid tool targeting common horizontal issues in social gaming, like user management and game state management, for games with synchronous and asynchronous interactions. AMUSE fulfills such a need by means of industrial-strength agent technology. Actually, AMUSE is not only a development framework that can be effectively used to implement prototypes and small-scale games with just a few concurrent players. Rather, it is thought as a PaaS (Platform as a Service) tool that enables service provides, like game portals and community portals, to relief game factories from the burden of implementing horizontal functionality that are common to a large set of games. This paper is a first presentation of the work on AMUSE and it starts framing AMUSE into the scope of social gaming. Then, the paper describes the architecture of the multi-agent system that represents the core of AMUSE and it relates the presented agent types with the functionality that AMUSE provides. Finally, the paper outlines some directions of future development
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