233 research outputs found

    An Incentive Driven Lookup Protocol for Chord-Based Peer-to-Peer (P2P) Networks

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    In this paper we describe a novel strategy for carrying out lookups in Chord-based peer-to-peer (P2P) networks, wherein nodes are assumed to behave selfishly. This is in contrast to the traditional lookup schemes, which assume that nodes cooperate with each other and truthfully follow a given protocol in carrying out resource lookups. The proposed scheme also provides efficient and natural means for preventing free-riding problem in Chord without requiring prior trust relationships among nodes. In addition, we evaluate the performance of Chord for providing routing service in a network of selfish nodes and prove that it has good structural properties to be used in uncooperative P2P networks

    Mobility Support in User-Centric Networks

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    In this paper, an overview of challenges and requirements for mobility management in user-centric networks is given, and a new distributed and dynamic per-application mobility management solution is presented. After a brief summary of generic mobility management concepts, existing approaches from the distributed and peer-to-peer mobility management literature are introduced, along with their applicability or shortcomings in the UCN environment. Possible approaches to deal with the decentralized and highly dynamic nature of UCNs are also provided with a discussion and an introduction to potential future work

    Peer-to-Peer Networks and Computation: Current Trends and Future Perspectives

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    This research papers examines the state-of-the-art in the area of P2P networks/computation. It attempts to identify the challenges that confront the community of P2P researchers and developers, which need to be addressed before the potential of P2P-based systems, can be effectively realized beyond content distribution and file-sharing applications to build real-world, intelligent and commercial software systems. Future perspectives and some thoughts on the evolution of P2P-based systems are also provided

    A game theoretic approach to provide incentive and service differentiation in P2P networks

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    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
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