55,333 research outputs found
Off the Beaten Path: Let's Replace Term-Based Retrieval with k-NN Search
Retrieval pipelines commonly rely on a term-based search to obtain candidate
records, which are subsequently re-ranked. Some candidates are missed by this
approach, e.g., due to a vocabulary mismatch. We address this issue by
replacing the term-based search with a generic k-NN retrieval algorithm, where
a similarity function can take into account subtle term associations. While an
exact brute-force k-NN search using this similarity function is slow, we
demonstrate that an approximate algorithm can be nearly two orders of magnitude
faster at the expense of only a small loss in accuracy. A retrieval pipeline
using an approximate k-NN search can be more effective and efficient than the
term-based pipeline. This opens up new possibilities for designing effective
retrieval pipelines. Our software (including data-generating code) and
derivative data based on the Stack Overflow collection is available online
Towards a semantic modeling of learners for social networks
The Friend of a Friend (FOAF) ontology is a vocabulary for mapping social networks. In this paper we propose an extension to FOAF in order to allow it to model learners and their social networks. We analyse FOAF alongside different learner modeling standards and specifications, and based on this analysis we introduce a taxonomy of the different features found in those models. We then compare the learner models and FOAF against the taxonomy to see how their characteristics have been shaped by their purpose. Based on this we propose extensions to FOAF in order to produce a learner model that is capable of forming the basis of a semantic social network.<br/
Hierarchical LSTM with Adjusted Temporal Attention for Video Captioning
Recent progress has been made in using attention based encoder-decoder
framework for video captioning. However, most existing decoders apply the
attention mechanism to every generated word including both visual words (e.g.,
"gun" and "shooting") and non-visual words (e.g. "the", "a"). However, these
non-visual words can be easily predicted using natural language model without
considering visual signals or attention. Imposing attention mechanism on
non-visual words could mislead and decrease the overall performance of video
captioning. To address this issue, we propose a hierarchical LSTM with adjusted
temporal attention (hLSTMat) approach for video captioning. Specifically, the
proposed framework utilizes the temporal attention for selecting specific
frames to predict the related words, while the adjusted temporal attention is
for deciding whether to depend on the visual information or the language
context information. Also, a hierarchical LSTMs is designed to simultaneously
consider both low-level visual information and high-level language context
information to support the video caption generation. To demonstrate the
effectiveness of our proposed framework, we test our method on two prevalent
datasets: MSVD and MSR-VTT, and experimental results show that our approach
outperforms the state-of-the-art methods on both two datasets
Computational and Robotic Models of Early Language Development: A Review
We review computational and robotics models of early language learning and
development. We first explain why and how these models are used to understand
better how children learn language. We argue that they provide concrete
theories of language learning as a complex dynamic system, complementing
traditional methods in psychology and linguistics. We review different modeling
formalisms, grounded in techniques from machine learning and artificial
intelligence such as Bayesian and neural network approaches. We then discuss
their role in understanding several key mechanisms of language development:
cross-situational statistical learning, embodiment, situated social
interaction, intrinsically motivated learning, and cultural evolution. We
conclude by discussing future challenges for research, including modeling of
large-scale empirical data about language acquisition in real-world
environments.
Keywords: Early language learning, Computational and robotic models, machine
learning, development, embodiment, social interaction, intrinsic motivation,
self-organization, dynamical systems, complexity.Comment: to appear in International Handbook on Language Development, ed. J.
Horst and J. von Koss Torkildsen, Routledg
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