45,105 research outputs found
Inapproximability of Combinatorial Optimization Problems
We survey results on the hardness of approximating combinatorial optimization
problems
Optimization in Knowledge-Intensive Crowdsourcing
We present SmartCrowd, a framework for optimizing collaborative
knowledge-intensive crowdsourcing. SmartCrowd distinguishes itself by
accounting for human factors in the process of assigning tasks to workers.
Human factors designate workers' expertise in different skills, their expected
minimum wage, and their availability. In SmartCrowd, we formulate task
assignment as an optimization problem, and rely on pre-indexing workers and
maintaining the indexes adaptively, in such a way that the task assignment
process gets optimized both qualitatively, and computation time-wise. We
present rigorous theoretical analyses of the optimization problem and propose
optimal and approximation algorithms. We finally perform extensive performance
and quality experiments using real and synthetic data to demonstrate that
adaptive indexing in SmartCrowd is necessary to achieve efficient high quality
task assignment.Comment: 12 page
On Network Coding Capacity - Matroidal Networks and Network Capacity Regions
One fundamental problem in the field of network coding is to determine the
network coding capacity of networks under various network coding schemes. In
this thesis, we address the problem with two approaches: matroidal networks and
capacity regions.
In our matroidal approach, we prove the converse of the theorem which states
that, if a network is scalar-linearly solvable then it is a matroidal network
associated with a representable matroid over a finite field. As a consequence,
we obtain a correspondence between scalar-linearly solvable networks and
representable matroids over finite fields in the framework of matroidal
networks. We prove a theorem about the scalar-linear solvability of networks
and field characteristics. We provide a method for generating scalar-linearly
solvable networks that are potentially different from the networks that we
already know are scalar-linearly solvable.
In our capacity region approach, we define a multi-dimensional object, called
the network capacity region, associated with networks that is analogous to the
rate regions in information theory. For the network routing capacity region, we
show that the region is a computable rational polytope and provide exact
algorithms and approximation heuristics for computing the region. For the
network linear coding capacity region, we construct a computable rational
polytope, with respect to a given finite field, that inner bounds the linear
coding capacity region and provide exact algorithms and approximation
heuristics for computing the polytope. The exact algorithms and approximation
heuristics we present are not polynomial time schemes and may depend on the
output size.Comment: Master of Engineering Thesis, MIT, September 2010, 70 pages, 10
figure
Computing Bounds on Network Capacity Regions as a Polytope Reconstruction Problem
We define a notion of network capacity region of networks that generalizes
the notion of network capacity defined by Cannons et al. and prove its notable
properties such as closedness, boundedness and convexity when the finite field
is fixed. We show that the network routing capacity region is a computable
rational polytope and provide exact algorithms and approximation heuristics for
computing the region. We define the semi-network linear coding capacity region,
with respect to a fixed finite field, that inner bounds the corresponding
network linear coding capacity region, show that it is a computable rational
polytope, and provide exact algorithms and approximation heuristics. We show
connections between computing these regions and a polytope reconstruction
problem and some combinatorial optimization problems, such as the minimum cost
directed Steiner tree problem. We provide an example to illustrate our results.
The algorithms are not necessarily polynomial-time.Comment: Appeared in the 2011 IEEE International Symposium on Information
Theory, 5 pages, 1 figur
A Continuation Method for Nash Equilibria in Structured Games
Structured game representations have recently attracted interest as models
for multi-agent artificial intelligence scenarios, with rational behavior most
commonly characterized by Nash equilibria. This paper presents efficient, exact
algorithms for computing Nash equilibria in structured game representations,
including both graphical games and multi-agent influence diagrams (MAIDs). The
algorithms are derived from a continuation method for normal-form and
extensive-form games due to Govindan and Wilson; they follow a trajectory
through a space of perturbed games and their equilibria, exploiting game
structure through fast computation of the Jacobian of the payoff function. They
are theoretically guaranteed to find at least one equilibrium of the game, and
may find more. Our approach provides the first efficient algorithm for
computing exact equilibria in graphical games with arbitrary topology, and the
first algorithm to exploit fine-grained structural properties of MAIDs.
Experimental results are presented demonstrating the effectiveness of the
algorithms and comparing them to predecessors. The running time of the
graphical game algorithm is similar to, and often better than, the running time
of previous approximate algorithms. The algorithm for MAIDs can effectively
solve games that are much larger than those solvable by previous methods
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