45,105 research outputs found

    Inapproximability of Combinatorial Optimization Problems

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    We survey results on the hardness of approximating combinatorial optimization problems

    Optimization in Knowledge-Intensive Crowdsourcing

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    We present SmartCrowd, a framework for optimizing collaborative knowledge-intensive crowdsourcing. SmartCrowd distinguishes itself by accounting for human factors in the process of assigning tasks to workers. Human factors designate workers' expertise in different skills, their expected minimum wage, and their availability. In SmartCrowd, we formulate task assignment as an optimization problem, and rely on pre-indexing workers and maintaining the indexes adaptively, in such a way that the task assignment process gets optimized both qualitatively, and computation time-wise. We present rigorous theoretical analyses of the optimization problem and propose optimal and approximation algorithms. We finally perform extensive performance and quality experiments using real and synthetic data to demonstrate that adaptive indexing in SmartCrowd is necessary to achieve efficient high quality task assignment.Comment: 12 page

    On Network Coding Capacity - Matroidal Networks and Network Capacity Regions

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    One fundamental problem in the field of network coding is to determine the network coding capacity of networks under various network coding schemes. In this thesis, we address the problem with two approaches: matroidal networks and capacity regions. In our matroidal approach, we prove the converse of the theorem which states that, if a network is scalar-linearly solvable then it is a matroidal network associated with a representable matroid over a finite field. As a consequence, we obtain a correspondence between scalar-linearly solvable networks and representable matroids over finite fields in the framework of matroidal networks. We prove a theorem about the scalar-linear solvability of networks and field characteristics. We provide a method for generating scalar-linearly solvable networks that are potentially different from the networks that we already know are scalar-linearly solvable. In our capacity region approach, we define a multi-dimensional object, called the network capacity region, associated with networks that is analogous to the rate regions in information theory. For the network routing capacity region, we show that the region is a computable rational polytope and provide exact algorithms and approximation heuristics for computing the region. For the network linear coding capacity region, we construct a computable rational polytope, with respect to a given finite field, that inner bounds the linear coding capacity region and provide exact algorithms and approximation heuristics for computing the polytope. The exact algorithms and approximation heuristics we present are not polynomial time schemes and may depend on the output size.Comment: Master of Engineering Thesis, MIT, September 2010, 70 pages, 10 figure

    Computing Bounds on Network Capacity Regions as a Polytope Reconstruction Problem

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    We define a notion of network capacity region of networks that generalizes the notion of network capacity defined by Cannons et al. and prove its notable properties such as closedness, boundedness and convexity when the finite field is fixed. We show that the network routing capacity region is a computable rational polytope and provide exact algorithms and approximation heuristics for computing the region. We define the semi-network linear coding capacity region, with respect to a fixed finite field, that inner bounds the corresponding network linear coding capacity region, show that it is a computable rational polytope, and provide exact algorithms and approximation heuristics. We show connections between computing these regions and a polytope reconstruction problem and some combinatorial optimization problems, such as the minimum cost directed Steiner tree problem. We provide an example to illustrate our results. The algorithms are not necessarily polynomial-time.Comment: Appeared in the 2011 IEEE International Symposium on Information Theory, 5 pages, 1 figur

    A Continuation Method for Nash Equilibria in Structured Games

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    Structured game representations have recently attracted interest as models for multi-agent artificial intelligence scenarios, with rational behavior most commonly characterized by Nash equilibria. This paper presents efficient, exact algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms are derived from a continuation method for normal-form and extensive-form games due to Govindan and Wilson; they follow a trajectory through a space of perturbed games and their equilibria, exploiting game structure through fast computation of the Jacobian of the payoff function. They are theoretically guaranteed to find at least one equilibrium of the game, and may find more. Our approach provides the first efficient algorithm for computing exact equilibria in graphical games with arbitrary topology, and the first algorithm to exploit fine-grained structural properties of MAIDs. Experimental results are presented demonstrating the effectiveness of the algorithms and comparing them to predecessors. The running time of the graphical game algorithm is similar to, and often better than, the running time of previous approximate algorithms. The algorithm for MAIDs can effectively solve games that are much larger than those solvable by previous methods
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