3,981 research outputs found

    Pyramid: Enhancing Selectivity in Big Data Protection with Count Featurization

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    Protecting vast quantities of data poses a daunting challenge for the growing number of organizations that collect, stockpile, and monetize it. The ability to distinguish data that is actually needed from data collected "just in case" would help these organizations to limit the latter's exposure to attack. A natural approach might be to monitor data use and retain only the working-set of in-use data in accessible storage; unused data can be evicted to a highly protected store. However, many of today's big data applications rely on machine learning (ML) workloads that are periodically retrained by accessing, and thus exposing to attack, the entire data store. Training set minimization methods, such as count featurization, are often used to limit the data needed to train ML workloads to improve performance or scalability. We present Pyramid, a limited-exposure data management system that builds upon count featurization to enhance data protection. As such, Pyramid uniquely introduces both the idea and proof-of-concept for leveraging training set minimization methods to instill rigor and selectivity into big data management. We integrated Pyramid into Spark Velox, a framework for ML-based targeting and personalization. We evaluate it on three applications and show that Pyramid approaches state-of-the-art models while training on less than 1% of the raw data

    Proceedings of the ECCS 2005 satellite workshop: embracing complexity in design - Paris 17 November 2005

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    Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr). Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr)

    “Space, the Final Frontier”: How Good are Agent-Based Models at Simulating Individuals and Space in Cities?

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    Cities are complex systems, comprising of many interacting parts. How we simulate and understand causality in urban systems is continually evolving. Over the last decade the agent-based modeling (ABM) paradigm has provided a new lens for understanding the effects of interactions of individuals and how through such interactions macro structures emerge, both in the social and physical environment of cities. However, such a paradigm has been hindered due to computational power and a lack of large fine scale datasets. Within the last few years we have witnessed a massive increase in computational processing power and storage, combined with the onset of Big Data. Today geographers find themselves in a data rich era. We now have access to a variety of data sources (e.g., social media, mobile phone data, etc.) that tells us how, and when, individuals are using urban spaces. These data raise several questions: can we effectively use them to understand and model cities as complex entities? How well have ABM approaches lent themselves to simulating the dynamics of urban processes? What has been, or will be, the influence of Big Data on increasing our ability to understand and simulate cities? What is the appropriate level of spatial analysis and time frame to model urban phenomena? Within this paper we discuss these questions using several examples of ABM applied to urban geography to begin a dialogue about the utility of ABM for urban modeling. The arguments that the paper raises are applicable across the wider research environment where researchers are considering using this approach

    Evolution of security engineering artifacts: a state of the art survey

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    Security is an important quality aspect of modern open software systems. However, it is challenging to keep such systems secure because of evolution. Security evolution can only be managed adequately if it is considered for all artifacts throughout the software development lifecycle. This article provides state of the art on the evolution of security engineering artifacts. The article covers the state of the art on evolution of security requirements, security architectures, secure code, security tests, security models, and security risks as well as security monitoring. For each of these artifacts the authors give an overview of evolution and security aspects and discuss the state of the art on its security evolution in detail. Based on this comprehensive survey, they summarize key issues and discuss directions of future research
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