2,400 research outputs found
The Edgeworth Conjecture with Small Coalitions and Approximate Equilibria in Large Economies
We revisit the connection between bargaining and equilibrium in exchange
economies, and study its algorithmic implications. We consider bargaining
outcomes to be allocations that cannot be blocked (i.e., profitably re-traded)
by coalitions of small size and show that these allocations must be approximate
Walrasian equilibria. Our results imply that deciding whether an allocation is
approximately Walrasian can be done in polynomial time, even in economies for
which finding an equilibrium is known to be computationally hard.Comment: 26 page
Nearly optimal solutions for the Chow Parameters Problem and low-weight approximation of halfspaces
The \emph{Chow parameters} of a Boolean function
are its degree-0 and degree-1 Fourier coefficients. It has been known
since 1961 (Chow, Tannenbaum) that the (exact values of the) Chow parameters of
any linear threshold function uniquely specify within the space of all
Boolean functions, but until recently (O'Donnell and Servedio) nothing was
known about efficient algorithms for \emph{reconstructing} (exactly or
approximately) from exact or approximate values of its Chow parameters. We
refer to this reconstruction problem as the \emph{Chow Parameters Problem.}
Our main result is a new algorithm for the Chow Parameters Problem which,
given (sufficiently accurate approximations to) the Chow parameters of any
linear threshold function , runs in time \tilde{O}(n^2)\cdot
(1/\eps)^{O(\log^2(1/\eps))} and with high probability outputs a
representation of an LTF that is \eps-close to . The only previous
algorithm (O'Donnell and Servedio) had running time \poly(n) \cdot
2^{2^{\tilde{O}(1/\eps^2)}}.
As a byproduct of our approach, we show that for any linear threshold
function over , there is a linear threshold function which
is \eps-close to and has all weights that are integers at most \sqrt{n}
\cdot (1/\eps)^{O(\log^2(1/\eps))}. This significantly improves the best
previous result of Diakonikolas and Servedio which gave a \poly(n) \cdot
2^{\tilde{O}(1/\eps^{2/3})} weight bound, and is close to the known lower
bound of (1/\eps)^{\Omega(\log \log (1/\eps))}\} (Goldberg,
Servedio). Our techniques also yield improved algorithms for related problems
in learning theory
Zero-Convex Functions, Perturbation Resilience, and Subgradient Projections for Feasibility-Seeking Methods
The convex feasibility problem (CFP) is at the core of the modeling of many
problems in various areas of science. Subgradient projection methods are
important tools for solving the CFP because they enable the use of subgradient
calculations instead of orthogonal projections onto the individual sets of the
problem. Working in a real Hilbert space, we show that the sequential
subgradient projection method is perturbation resilient. By this we mean that
under appropriate conditions the sequence generated by the method converges
weakly, and sometimes also strongly, to a point in the intersection of the
given subsets of the feasibility problem, despite certain perturbations which
are allowed in each iterative step. Unlike previous works on solving the convex
feasibility problem, the involved functions, which induce the feasibility
problem's subsets, need not be convex. Instead, we allow them to belong to a
wider and richer class of functions satisfying a weaker condition, that we call
"zero-convexity". This class, which is introduced and discussed here, holds a
promise to solve optimization problems in various areas, especially in
non-smooth and non-convex optimization. The relevance of this study to
approximate minimization and to the recent superiorization methodology for
constrained optimization is explained.Comment: Mathematical Programming Series A, accepted for publicatio
Hyperplane Separation Technique for Multidimensional Mean-Payoff Games
We consider both finite-state game graphs and recursive game graphs (or
pushdown game graphs), that can model the control flow of sequential programs
with recursion, with multi-dimensional mean-payoff objectives. In pushdown
games two types of strategies are relevant: global strategies, that depend on
the entire global history; and modular strategies, that have only local memory
and thus do not depend on the context of invocation. We present solutions to
several fundamental algorithmic questions and our main contributions are as
follows: (1) We show that finite-state multi-dimensional mean-payoff games can
be solved in polynomial time if the number of dimensions and the maximal
absolute value of the weight is fixed; whereas if the number of dimensions is
arbitrary, then problem is already known to be coNP-complete. (2) We show that
pushdown graphs with multi-dimensional mean-payoff objectives can be solved in
polynomial time. (3) For pushdown games under global strategies both single and
multi-dimensional mean-payoff objectives problems are known to be undecidable,
and we show that under modular strategies the multi-dimensional problem is also
undecidable (whereas under modular strategies the single dimensional problem is
NP-complete). We show that if the number of modules, the number of exits, and
the maximal absolute value of the weight is fixed, then pushdown games under
modular strategies with single dimensional mean-payoff objectives can be solved
in polynomial time, and if either of the number of exits or the number of
modules is not bounded, then the problem is NP-hard. (4) Finally we show that a
fixed parameter tractable algorithm for finite-state multi-dimensional
mean-payoff games or pushdown games under modular strategies with
single-dimensional mean-payoff objectives would imply the solution of the
long-standing open problem of fixed parameter tractability of parity games.Comment: arXiv admin note: text overlap with arXiv:1201.282
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