3 research outputs found

    "Cooperative Museum using Push Technology via Bluetooth"

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    This paper comprises of five parts. Those parts are the Introduction, Literature Review, Methodology, Results and Discussion and lastly the Conclusion and Future Work. In the introduction chapter of the research, there is a background of study regarding the location based system. Along with the background of study, it is included with the problem statement of the projectwhich comprises of the identification of the problems involved and as well as the significant of the project. Not only that, the objectives of the study made are also included where the objectives and scope of study are discussed. There are also discussions about the relevancy of the project and the feasibility of the project withinthe scope and time frame of the project. As for the second chapter of this paper which is the Literature Review, there are a few supporting information included to describe the topics under the research for this project. Those topics are regarding Location Based Systems, Bluetooth technology, Context-Aware computing, and push concept. Proceeding to the third chapter of the paper, there is a review on the methodology that has been used to plan, analyze, design and implement this whole project and tools are used in order to develop this project. Next up is the Results and Discussion section where discussions will be made on the issues stated in the Methodology section. In the Results and Discussion chapter, there are results taken from the questionnaires taken from the analysis phase and also the results from the design and implementation phase that are taken from the Methodology chapter. As for the last chapter of this report, the Conclusion and Future Work discussed the overall conclusion and also future work or future enhancements that are intended to do for this project

    An Agent-Based Architecture for Museum Visitors’ Guide Systems

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    Recent developments in museum visitors’ guides focus on context awareness, personalization and multimodal and multimedia information presentation to individuals and groups of visitors. However, the modern museum is becoming an “Active Museum”, which is a special example of an active environment that interacts with its inhabitants. Since recent museum visitors’ guides have focused more on the application and less on the system architecture and infrastructure, much effort is now being invested in the preparation of infrastructure that will support the specific research application. This work focuses on the architecture of the “Active Museum” as demonstrated by two research projects on museum visitors’ guides, and suggests a generic, layered architecture for such systems. Such architecture would facilitate research cooperation and increase its effectiveness, and also serve later as a basis for the development of museum visitors’ guides
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