7,898 research outputs found

    Algorithms for the continuous nonlinear resource allocation problem---new implementations and numerical studies

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    Patriksson (2008) provided a then up-to-date survey on the continuous,separable, differentiable and convex resource allocation problem with a single resource constraint. Since the publication of that paper the interest in the problem has grown: several new applications have arisen where the problem at hand constitutes a subproblem, and several new algorithms have been developed for its efficient solution. This paper therefore serves three purposes. First, it provides an up-to-date extension of the survey of the literature of the field, complementing the survey in Patriksson (2008) with more then 20 books and articles. Second, it contributes improvements of some of these algorithms, in particular with an improvement of the pegging (that is, variable fixing) process in the relaxation algorithm, and an improved means to evaluate subsolutions. Third, it numerically evaluates several relaxation (primal) and breakpoint (dual) algorithms, incorporating a variety of pegging strategies, as well as a quasi-Newton method. Our conclusion is that our modification of the relaxation algorithm performs the best. At least for problem sizes up to 30 million variables the practical time complexity for the breakpoint and relaxation algorithms is linear

    Approximate Convex Optimization by Online Game Playing

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    Lagrangian relaxation and approximate optimization algorithms have received much attention in the last two decades. Typically, the running time of these methods to obtain a ϵ\epsilon approximate solution is proportional to 1ϵ2\frac{1}{\epsilon^2}. Recently, Bienstock and Iyengar, following Nesterov, gave an algorithm for fractional packing linear programs which runs in 1ϵ\frac{1}{\epsilon} iterations. The latter algorithm requires to solve a convex quadratic program every iteration - an optimization subroutine which dominates the theoretical running time. We give an algorithm for convex programs with strictly convex constraints which runs in time proportional to 1ϵ\frac{1}{\epsilon}. The algorithm does NOT require to solve any quadratic program, but uses gradient steps and elementary operations only. Problems which have strictly convex constraints include maximum entropy frequency estimation, portfolio optimization with loss risk constraints, and various computational problems in signal processing. As a side product, we also obtain a simpler version of Bienstock and Iyengar's result for general linear programming, with similar running time. We derive these algorithms using a new framework for deriving convex optimization algorithms from online game playing algorithms, which may be of independent interest
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